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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-13-2012, 05:01 PM
Catseye's Avatar
Catseye Catseye is offline
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Join Date: Aug 2010
Posts: 242
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Quote:
Originally Posted by ATAG_Bliss View Post
I also wouldn't count every time a red player turns when you are behind them a case of sound radar either. . . . . .

I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. . . . . .

So just consider not every case is going to be from sound. . . . . .
Spot on Bliss,
I very rarely fly straight and level for more than 20 seconds and usually fly in a moderate ess pattern always checking six right and then left or the other way around depending on the side from which I expect the enemy to arrive.

Many, many times I see the incoming 109 if the approach it makes is a shallow dive towards me. Long before I hear it. Yes, I fly with the cockpit open for visibility issues. As an aside, yesterday with the newest patch I only heard the 109 as it passed me close at high speed- it did not shoot. What a great sound!!
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  #2  
Old 10-13-2012, 05:06 PM
Nephris Nephris is offline
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Join Date: Jun 2008
Posts: 117
Default Grafic Glitch since RC

Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

Last edited by Nephris; 10-13-2012 at 05:14 PM.
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  #3  
Old 10-13-2012, 05:18 PM
Kurfürst Kurfürst is offline
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Posts: 705
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I have the same rectangle since I have an ATI card.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #4  
Old 10-13-2012, 05:28 PM
Sethos Sethos is offline
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Join Date: Sep 2012
Posts: 1
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Now we just need some proper AA implementation.
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  #5  
Old 10-13-2012, 05:28 PM
Insuber Insuber is offline
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Join Date: Oct 2007
Location: Paris - France
Posts: 1,406
Default

Quote:
Originally Posted by Nephris View Post
Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

I have an nvidia and have these tiles with white lines too, but I didn't check with the latest patches.
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  #6  
Old 10-13-2012, 07:16 PM
Attila's Avatar
Attila Attila is offline
Approved Member
 
Join Date: Jun 2011
Location: Austria
Posts: 110
Default

Quote:
Originally Posted by Nephris View Post
Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)
__________________
i7 920 @ 2.67 MHz
12.0 GB RAM Kingston KHX1600
WIN 7 64 bit
SSD OCZ Vertex 3 120Gb
ASUS HD 6950 DirectCU II
Catalyst 12.6
Saitek Evo Force+Rudder pedals
TrackIR 5
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  #7  
Old 10-13-2012, 07:29 PM
macro macro is offline
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Join Date: Sep 2011
Posts: 217
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I used to fly with cockpit open and never heard the flak, and not heard it with pit closed. I would have thought you would be able to hear it. Old combat reports talk about it so u should be able to hearit tbh.
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  #8  
Old 10-13-2012, 07:35 PM
ATAG_Bliss ATAG_Bliss is offline
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Join Date: Mar 2010
Posts: 1,156
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I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?
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ATAG Forums + Stats
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  #9  
Old 10-13-2012, 10:36 PM
Catseye's Avatar
Catseye Catseye is offline
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Join Date: Aug 2010
Posts: 242
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Quote:
Originally Posted by ATAG_Bliss View Post
I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?
Hmmmmm,
Conservatively quiet British flak vs. gregariously noisy German flak?

Will have to check out both sides of the channel for any differences.
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  #10  
Old 10-13-2012, 09:33 PM
Storm of When Storm of When is offline
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Join Date: Jan 2011
Posts: 93
Default Yep

Quote:
Originally Posted by Attila View Post
It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)
I get that as well, right from the very start of the game 3/2011.
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