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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I very rarely fly straight and level for more than 20 seconds and usually fly in a moderate ess pattern always checking six right and then left or the other way around depending on the side from which I expect the enemy to arrive. Many, many times I see the incoming 109 if the approach it makes is a shallow dive towards me. Long before I hear it. Yes, I fly with the cockpit open for visibility issues. As an aside, yesterday with the newest patch I only heard the 109 as it passed me close at high speed- it did not shoot. What a great sound!! |
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#2
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Since the past both RC patches i got the following glitch
![]() Anyone else with that irritations? Cache got already deleted. This rectangle follows me all over the map, awhile my plane is the center. Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in. My System: I7 920 @3,99Ghz Win7 64 8Gb Ram HD6970 Catalyst 11.11 Code:
[core] RandSeed = 0 TexQual=2 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=2 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=2 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=2 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=2 MeshStatics=2 MeshStaticsDetail=3 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=1 TexFlags.SSAO=0 TexFlags.VSync=1 Last edited by Nephris; 10-13-2012 at 05:14 PM. |
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#3
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I have the same rectangle since I have an ATI card.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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#4
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Now we just need some proper AA implementation.
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#5
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I have an nvidia and have these tiles with white lines too, but I didn't check with the latest patches. |
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#6
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It's a typical ATI-Bug! Maybe it will be fixed with the next patch!(i hope so)
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i7 920 @ 2.67 MHz 12.0 GB RAM Kingston KHX1600 WIN 7 64 bit SSD OCZ Vertex 3 120Gb ASUS HD 6950 DirectCU II Catalyst 12.6 Saitek Evo Force+Rudder pedals TrackIR 5 |
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#7
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I used to fly with cockpit open and never heard the flak, and not heard it with pit closed. I would have thought you would be able to hear it. Old combat reports talk about it so u should be able to hearit tbh.
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#8
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I hear it sometimes even with the pit closed. I wonder if there's a unit of flak that's louder than the others. Do you hear the flak on the ground / engine not running?
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#9
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Conservatively quiet British flak vs. gregariously noisy German flak? Will have to check out both sides of the channel for any differences. |
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#10
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I get that as well, right from the very start of the game 3/2011.
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