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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-13-2012, 07:05 AM
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Robo. Robo. is offline
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Quote:
Originally Posted by CaptainDoggles View Post
It's not opening the canopy that's cheating, it's the abuse of the sound radar.
Well not every pilot flying with canopy open can hear the engines behind him.
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  #2  
Old 10-13-2012, 07:17 AM
ATAG_Bliss ATAG_Bliss is offline
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I think your angle of approach (as a 109 driver) has a bunch to do with it as well. I can usually sneak up from below and behind without them hearing me. I also wouldn't count every time a red player turns when you are behind them a case of sound radar either.

I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. In a spitty, it's really easy to see behind you. You don't really need to go off course to do it either.

So just consider not every case is going to be from sound. Either way, I don't consider anything that's part of the game cheating. I loved the mirror in old IL2. So I can only imagine how bad it sucks not having it working in the new one.
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  #3  
Old 10-13-2012, 07:32 AM
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Attila Attila is offline
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Ok, today i will try it again! Maybe yesterday, after 14 hours of hard work , i was to tired for a good fight and a realistic opinion!
(for all those how told me i must learning to fly: see you on ATAG, going down like a burning candle!)

PS: The trim sucks anyway!
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  #4  
Old 10-13-2012, 05:01 PM
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Catseye Catseye is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
I also wouldn't count every time a red player turns when you are behind them a case of sound radar either. . . . . .

I know I'm constantly scanning while I fly, including my 6. And it probably drives my wingman crazy. . . . . .

So just consider not every case is going to be from sound. . . . . .
Spot on Bliss,
I very rarely fly straight and level for more than 20 seconds and usually fly in a moderate ess pattern always checking six right and then left or the other way around depending on the side from which I expect the enemy to arrive.

Many, many times I see the incoming 109 if the approach it makes is a shallow dive towards me. Long before I hear it. Yes, I fly with the cockpit open for visibility issues. As an aside, yesterday with the newest patch I only heard the 109 as it passed me close at high speed- it did not shoot. What a great sound!!
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  #5  
Old 10-13-2012, 05:06 PM
Nephris Nephris is offline
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Default Grafic Glitch since RC

Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

Last edited by Nephris; 10-13-2012 at 05:14 PM.
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  #6  
Old 10-13-2012, 05:18 PM
Kurfürst Kurfürst is offline
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I have the same rectangle since I have an ATI card.
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200
Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415

Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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  #7  
Old 10-13-2012, 05:28 PM
Sethos Sethos is offline
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Now we just need some proper AA implementation.
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  #8  
Old 10-13-2012, 05:28 PM
Insuber Insuber is offline
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Location: Paris - France
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Quote:
Originally Posted by Nephris View Post
Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

I have an nvidia and have these tiles with white lines too, but I didn't check with the latest patches.
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  #9  
Old 10-13-2012, 07:16 PM
Attila's Avatar
Attila Attila is offline
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Join Date: Jun 2011
Location: Austria
Posts: 110
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Quote:
Originally Posted by Nephris View Post
Since the past both RC patches i got the following glitch



Anyone else with that irritations?
Cache got already deleted.
This rectangle follows me all over the map, awhile my plane is the center.
Switching to another AI unit, keeps the rectangle on my default plane, means it follows the initial plane i spawned in.



My System:
I7 920 @3,99Ghz
Win7 64
8Gb Ram
HD6970 Catalyst 11.11


Code:
[core]
RandSeed = 0
TexQual=2
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
LandShading=2
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=2
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=2
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=2
MeshStatics=2
MeshStaticsDetail=3
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=1
TexFlags.SSAO=0
TexFlags.VSync=1

It's a typical ATI-Bug!
Maybe it will be fixed with the next patch!(i hope so)
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12.0 GB RAM Kingston KHX1600
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SSD OCZ Vertex 3 120Gb
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TrackIR 5
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  #10  
Old 10-13-2012, 07:29 PM
macro macro is offline
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Posts: 217
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I used to fly with cockpit open and never heard the flak, and not heard it with pit closed. I would have thought you would be able to hear it. Old combat reports talk about it so u should be able to hearit tbh.
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