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#1
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Corner speed seems about right to me, but I would check with someone like LittleD who flies the 109 religiously. I myself have not been in-game very much lately, since the news that CLOD would likely not be fixed came down. I agree but I find even easier and more basic side of this sim difficult to measure. If you look at the FM tests (by IvanK, klem, Snapper, Felipe etc etc) there was always major issue with methodics - it is impossible to re-calculate the results for normal day, IAS vs TAS conversion is extremely difficult, the gauges are off. As for Energy Maneuverability quantification - it should be measured if Josf prefers it that way but in that case I suggest he simply does it. I am not sure where is he going with the lengthy posts of his, asking trivial questions from one side. Quote:
Also, I offered many answers and I made several suggestions but Josf ignored them completely. I don't know why.
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Bobika. |
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#2
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early ww2 planes, I do not believe were equipped with accelerometers to measure the g. Maybe the p47, iirc. So, this windup test, I don't think it is realistic to use that for your determination, if you wish to remain a faithful, non-quake pilot. |
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#3
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Nothing to do with G Suits in this chart. The red and Blue convex lines merely represent the sustained G that each aircraft can pull without energy loss i.e. Ps=0. The Red line represents the Mig15 sustained turn boundary, The Blue line the F86F (doesnt say hard or slatted wing) sustained turn boundary. The left hand margin is the Lift limit, the top the structural limit, the RHS the Vmax limit.
This chart is pretty historical as it was one of Boyds first comparative EM charts. It is my belief that this chart was in fact based totally on calculation. Its origin is I believe from a presentation Vu graph used by Boyd in one of his early presentations. The original graph was taken from Boyds archival papers. I recall its covered in the book "Boyd the fighter pilot that changed history" by Coram. Last edited by IvanK; 10-11-2012 at 07:28 AM. |
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#4
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so, i wonder if the lower curves maybe are just normal operating curves and the outer ones, performance curves under combat condition, or something like that? |
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#5
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Note the much smaller turn rate for the F-86 and the much faster turn rate despite the Mig 15 pushed to a higher g on that graph. The other curves are Sustained Turn Performance curves or Specific Excess Power at 0, or Ps=0 whereby the plane is not gaining or losing any energy while it is on that line at those speeds, those g loads, and that line is a turn at those speeds, full power, where the pilot is flying a plane in a turn not gaining or losing altitude and the far right point is Top Speed and as soon as the pilot starts turning in a level turn a new plot is added to the line and the pilot could stay at that plot with a very wide turn not gaining and not losing altitude, and the pilot can tighten the turn and make a new plot, not gaining altitude, not losing altitude, not accelerating, not decelerating, flying at that bank angle, full throttle, coordinated turn, full power, and if the bank angle is moved even steeper, and steeper, maintaining level flight, the end result is a stall and that is the far left point on that lower curve which is The Sustained Turn Performance Envelope, and notice, please, how the Mig is much better at Sustained Turns compared to the F-86 except if both planes are turning a Sustained Turn at speeds above .7 Mach at which time the F-86 can out turn the Mig if the Mig pilot tried to follow at that airspeed (but the Mig can just cut the turn). The obvious interesting observation that may be inspired by the differences in the Accelerated Stall line, if you are now following the meaning of those line on that chart, is the question as to why the Mig Accelerated Stall Performance Deteriorates rapidly with speed compared to the F-86. If you have the Corner Speed g load LINE confused as a g suit line and you have the Sustained Turn Performance LINE confused with a non g suit line, then you may also have the Accelerated Stall LINE confused too. I don't know, but I appreciate the effort to learn from those Charts because they are made for a very specific reason relative to Energy Maneuverability which is the modern method of quantifying the specific advantages one plane has over another plane UNAMBIGUOUSLY. Interesting to that end is the concept of wing deformation under g load and such things could be factors contributing to changes in the theoretical or calculated accelerated stall line as the actual plane can or cannot actually fly on that theoretical ideal Accelerated Stall Line. The Fw190, in particular, as reported by more than one source, was known to have a wing that deformed under g, and the twist would twist out of it, causing the plane to become less stable, to the point where the pilot had to relax stick pressure or the g load would increase because the wing deformed and therefore lift forces were increasing as the washout was untwisted from the wing. If you want I can site sources. I have one source on the shelf in the form of a book by Eric Brown who was a World War II test pilot (British). Last edited by JG14_Josf; 10-11-2012 at 07:39 AM. |
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#6
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It was established though that the speed at which the 109 gains upper hand in sustained turn parameter is 400kph (equivalent of those 0.7mach in the Sabre vs. MiG graph). Would you would mind going back to my posts and answer my questions taht would be greatly appreciated. I went long distance (literally lol) reading your posts and replying in detail.
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Bobika. |
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#7
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#8
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Illustration: 1.Kelly J. was never ashamed of the 104 small wing.... He was asked to build a high manoevrable supersonic plane ! 2. this where the canards Eu planes are missing the 5th gen contest (the Raf being the less affected in fact): too draggy at high speed to really move like a fish! EDIT: there is some archive movies on Youtube with Yeager and Boyd flying the 15. I think I posted somewhere (Warclouds ?) a link to a doc Last edited by TomcatViP; 10-11-2012 at 07:08 PM. |
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#9
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In case there continues to be misunderstanding, despite repeating the same questions over and over again, here is a repeat of the same questions over again.
http://forum.1cpublishing.eu/showthread.php?t=34290 That is the Original Post So as to reinforce the understanding that I am not unique, or alone, in the interest in Corner Velocity as one of the important measures of Energy Maneuverability here is the quote from the Original Poster: Quote:
http://www.aviation.org.uk/docs/flig...-FTM108/c6.pdf Here are what appear to be calculated Energy Maneuverability Charts done in World War II for the Spitfire and the 109: ![]() ![]() Here is the thread and the document that may be referring to those charts: http://forum.1cpublishing.eu/showthr...t=33720&page=6 Here is the direct download from that thread describing what appears to be the production of those charts AND much in the way of how the British compared their Spitfires to the captured 109 they tested and reported on in that downloadable document: https://www.dropbox.com/s/wtmfqxlon7...ing%20test.pdf Here is a quote from that document concerning what may be those Spitfire and 109 Energy Maneuverability Charts: Quote:
There are 4 variables involved in Corner Speed and according to Robert Shaw and according to Math if you don't like Robert Shaw any 2 variables known can be used to calculate the other 2 variables. Those variables are: 1. Air Speed (true) 2. g Force 3. Turn Rate (degrees per second) 4. Turn Radius Mock combat was performed by British combat pilots when they captured enemy planes and there is documentation on those test. Mock combat was performed by German combat pilots when they captured enemy planes and there is very little documentation on those tests. We simulate combat, which is Mock combat in these games. Example of Mock Combat taken from the British document found on this site, downloadable because a forum member makes that document available - thanks. Quote:
I don't know everything. I think that the 109 Corner Speed is at around 350 km/h indicated and so that will have to do until there are any other offerings from anyone else who may be able to find a more accurate number. I can record the track file and find the time it takes to travel around one full circle. Math can then be applied in the determination of Degrees per second since I will then have the time and the known number of 360 degrees traveled in that time. Here, for any know it all people out there, not counterfeit know it all people, is a question on this topic that could help find a more accurate Corner Speed. Is it possible to get any other of the 4 variables required to have at least 2 of the variables known precisely, so as to then know all 4 variables precisely to thereby know at least one example of one pilot flying at Corner Velocity in the game? 1. Turn rate (easy to calculate based upon one 360 turn done in a specific amount of time. 2. Air Speed (the gauge on the airplane is indicated and it does shake around a bit) 3. g Force (If the game code is modelling a known pilot g force limit, such as 5 g, then this variable can be known for each plane being tested if the code is known, so if anyone knows if the code in the game has a known g force for any pilots simulated in any planes then please consider speaking up) 4. Turn radius (if there were search lights placed on the ground at known distances or pylons or if a track file can be viewed to some measure of scale relative to an aircraft wingspan, then this could be a possible standard of measure for turn radius possibility otherwise the other variables have to be figure out more precisely) If the turn rate is known then the length of the flight or circumference of the turn measure, if found out, can thereby be used to calculate air speed (true) and turn radius, and then g can be found out too. If you look at a Dog House Plot you can see that they are mathematically calculated as representations of physical reality. A dot on the graph is a specific air speed, turn rate, g, and turn radius, no question, it is a physical fact, and all that is need to get on the chart is two of the four variables known somehow. Then, without the math, or the charts, there is the reality that the game code offers, and if Corner Speeds can be known then the g Loads CODED for each pilot can be known too. Are Spitfire pilots coded with higher g loads? Are 109 pilots coded with higher g loads? Would anyone like to know? Is such information worthy of resort to personal attacks if such information were to be sought after by someone? |
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#10
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I will try again. Not as expert, nor a rl pilot, but common sense applies by looking at the doghouse graph.
If you fly straight at top speed at sea level with full tank of gas conclusion 1: your are in the flight envelope if you then roll your plane 90 degrees left or right and pull back on the stick without exceeding the structural load limit conclusion 2 you will experience ever increasing g force you are still in the flight envelope if you continue to pull back on the stick in an ever increasing fashion conclusion 3 you will eventually hit the stall limit line via high speed stall. You are no longer in the flight envelope at that moment. you must pause the game at that moment in time, because you have just found the peak of the doghouse where load limit (g) line and stall limit line intersect at the maximum instantaneous turn rate of the plane you are flying under the current flying conditions. For practical purposes, The actual value of the turn rate is irrelevant. The actual value of the turn radius is irrelevant. The actual value of the g limit at that moment is irrelevant. Blackouts can be made irrelevant, if they are turned off for testing purposes. The IAS at that moment in your turn is relevant for the given flight conditions. As a player, that is the value you are after. You must sustain that speed for best cornering. Unless you are trying to “game” the game, so to speak. In that case, it is legitimate to call your motivations behind this thread into question, imho. If this information is incorrect, please, anybody, point it out. I would really like to know how it is off topic or incorrect or flaming or wth. This post, similar to what I made earlier today and was deleted. It is not my fault CloD failed (off topic). |
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