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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 10-06-2012, 07:19 PM
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Frequent_Flyer Frequent_Flyer is offline
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I have a quick question, Luither said and I beleive tongue in cheek" there are 50 individuals working on BOM". Whatever the real number is how can they pay their employee's with no revenue stream. I know they have not offically announced a sequel however, it will take some time to bring BOM to market. What investor would finance the sequel based on the performance/sales of Clod ?
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Old 10-06-2012, 07:50 PM
flyingblind flyingblind is offline
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The important thing, I would think, is the man hours needed to get the sequel out. 50 people would get the job done in a fifth of the time as 10 for the same labour cost. The company and other investors must have done the sums and calculated the total cost of the sequel against the likely sales. Obviously there is a point where the likely income moves too close to the costs and a decision has to be made as to whether further outlay can be justified. This is clearly the situation with CloD.

Don't forget, once the engine is done then adding maps and planes and objects to it is a more straight forward and predictable exercise than has been the case to date and a more attractive proposition for investors to take a risk on.
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Old 10-06-2012, 07:55 PM
Insuber Insuber is offline
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The market exists - as Il2 and it's many iterations showed. It is said that it sold 5-7 million copies. And the CloD team has hopefully learned a lot from past mishaps.

Cheers!
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Old 10-06-2012, 09:36 PM
BH_woodstock BH_woodstock is offline
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hmmmm.
there are so many brilliant and talented and dedicated minds here as i have always stated.
I wonder what would happen if Luthier employed some of you guys that actually love this series(and play it)
There are ideas already going around on how and what to do if given the chance.I salute you all.

@ Luthier if you ever read this:
you have minds and talent here ready and willing to do the task at hand.and for free it seems.My advice is to grasp this situation right in front of you and give these gentlemen the chance and oportunity to do what they love.There is true talent here and it would be a waist to not take that chance.
Who knows what this could lead to in future development.There are still good men in this world so dont be afraid to have a little trust.you need help....these men love this series for ALL the right reasons.

Do it.take your pick of the community and give them the tools they need to help.thats all it takes.
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Old 10-07-2012, 12:35 AM
Chivas Chivas is offline
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Quote:
Originally Posted by BH_woodstock View Post
hmmmm.
there are so many brilliant and talented and dedicated minds here as i have always stated.
I wonder what would happen if Luthier employed some of you guys that actually love this series(and play it)
There are ideas already going around on how and what to do if given the chance.I salute you all.

@ Luthier if you ever read this:
you have minds and talent here ready and willing to do the task at hand.and for free it seems.My advice is to grasp this situation right in front of you and give these gentlemen the chance and oportunity to do what they love.There is true talent here and it would be a waist to not take that chance.
Who knows what this could lead to in future development.There are still good men in this world so dont be afraid to have a little trust.you need help....these men love this series for ALL the right reasons.

Do it.take your pick of the community and give them the tools they need to help.thats all it takes.
The devs planned from the beginning of the new series to provide tools to the community. Unfortunately you can't document and make tools for a game engine that hasn't been completed yet. That said the game engine should be far more refined by the Sequels release. They are planning to release the map SDK tool with the Sequel and probably other tools as time and resources allow during the series.
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Old 10-06-2012, 11:11 PM
Toni74 Toni74 is offline
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Quote:
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50 people would get the job done in a fifth of the time as 10 for the same labour cost
so far for theory.
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Old 10-07-2012, 01:01 AM
Wolf_Rider Wolf_Rider is offline
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Quote:
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50 people would get the job done in a fifth of the time as 10 for the same labour cost.


Sounds good on paper but doesn't necessarily work in real life
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Old 10-07-2012, 09:31 PM
Insuber Insuber is offline
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Sounds good on paper but doesn't necessarily work in real life
It reminds me of the old joke about 9 women doing a baby in one month ...
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Old 10-07-2012, 12:19 AM
Chivas Chivas is offline
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Quote:
Originally Posted by Frequent_Flyer View Post
I have a quick question, Luither said and I beleive tongue in cheek" there are 50 individuals working on BOM". Whatever the real number is how can they pay their employee's with no revenue stream. I know they have not offically announced a sequel however, it will take some time to bring BOM to market. What investor would finance the sequel based on the performance/sales of Clod ?
The performance/sales of COD were certainly not good, and doubtfully covered the costs of the development so far. This is a long term investment that makes money from sales of a number of Theaters using the same game engine. If the devs get the game engine and features sorted before the release of the Sequel, everything should work out. Then its just a matter of pumping out new maps, aircraft, and campaigns, with a few new features thrown in. The game engine was originally designed for more than one type of revenue stream, and the annoucement should make it clearer which direction or directions they are going with the development. The series including the COD map and missions should only get better as features are fixed and added, community mods are built, and average computers become more powerful.
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Old 10-07-2012, 09:46 PM
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Quote:
Originally Posted by Frequent_Flyer View Post
I have a quick question, Luither said and I beleive tongue in cheek" there are 50 individuals working on BOM". Whatever the real number is how can they pay their employee's with no revenue stream. I know they have not offically announced a sequel however, it will take some time to bring BOM to market. What investor would finance the sequel based on the performance/sales of Clod ?

Keep in mind that for Clod the game engine was being created for the series. BOM development will be more of a content, rather than game engine...I think everyone in the development side, know that it was Steam to blame for much of the problems. Now who should we thank for giving us Steam.
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