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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I have a quick question, Luither said and I beleive tongue in cheek" there are 50 individuals working on BOM". Whatever the real number is how can they pay their employee's with no revenue stream. I know they have not offically announced a sequel however, it will take some time to bring BOM to market. What investor would finance the sequel based on the performance/sales of Clod ?
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#2
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The important thing, I would think, is the man hours needed to get the sequel out. 50 people would get the job done in a fifth of the time as 10 for the same labour cost. The company and other investors must have done the sums and calculated the total cost of the sequel against the likely sales. Obviously there is a point where the likely income moves too close to the costs and a decision has to be made as to whether further outlay can be justified. This is clearly the situation with CloD.
Don't forget, once the engine is done then adding maps and planes and objects to it is a more straight forward and predictable exercise than has been the case to date and a more attractive proposition for investors to take a risk on. |
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#3
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The market exists - as Il2 and it's many iterations showed. It is said that it sold 5-7 million copies. And the CloD team has hopefully learned a lot from past mishaps.
Cheers! |
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#4
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hmmmm.
there are so many brilliant and talented and dedicated minds here as i have always stated. I wonder what would happen if Luthier employed some of you guys that actually love this series(and play it) There are ideas already going around on how and what to do if given the chance.I salute you all. @ Luthier if you ever read this: you have minds and talent here ready and willing to do the task at hand.and for free it seems.My advice is to grasp this situation right in front of you and give these gentlemen the chance and oportunity to do what they love.There is true talent here and it would be a waist to not take that chance. Who knows what this could lead to in future development.There are still good men in this world so dont be afraid to have a little trust.you need help....these men love this series for ALL the right reasons. Do it.take your pick of the community and give them the tools they need to help.thats all it takes. |
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#5
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Quote:
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#6
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so far for theory.
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#7
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Quote:
Sounds good on paper but doesn't necessarily work in real life
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
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#8
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Quote:
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#9
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Quote:
__________________
Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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#10
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Quote:
Keep in mind that for Clod the game engine was being created for the series. BOM development will be more of a content, rather than game engine...I think everyone in the development side, know that it was Steam to blame for much of the problems. Now who should we thank for giving us Steam.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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