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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Spit MK II has aslo engine problems with 20 000 ft. High alts FM is actually joke in all planes. In steady climb i could reach only 7400m in 109. British fighters are even worse and get engine problems above 20 000 ft.
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#2
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Strange because before I could reach 27.000 and even 28.000 ft with time and patience now only the Spitfire MKI can do this (I never or nearly never never fly the German planes).
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#3
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For me, this is the most serious issue. Edit: Forgot to include that contrails no longer appear at 6500 to 7000 meters as they did in previousl versions of the software.
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t Last edited by TUSA/TX-Gunslinger; 10-07-2012 at 05:26 PM. |
#4
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OK, now every plane in the game cannot go over +-20.000 feet or +-7000 meters it is a long way to low but if every one is at the same level than why not? The map should also be a little bigger for the future of this game and 1944 campaign! This to the south and East maybe to Aachen and Paris.
Last edited by senseispcc; 10-07-2012 at 04:15 PM. |
#5
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- the typical German level bombing altitude in BoB was 21-24 Kft over England with assembly over france at 15 to 18 Kft. 21 - 24 Kft is unavailable for operations in this sim at this time. - With He-111/Ju-88/Do-17's at 24 Kft - most properly flown Bf-109 escorts would then operate at 25 to 26 Kft in order to have energy and position for intercept. - Contrails should initiate on aircraft (they don't in this version of software - but they used to in CoD in earlier versions) at about 22,600 feet. In good VFR weather, these contrails should be visible from below at a great distance. This allows the defenders (RAF) to adjust their intercept altitude accordingly, for successful intercept. The interplay between all this is currently lost in the sim. The vertical dimension of the airspace is limited to 2/3 of actual, combat is compressed at unaturally lower altitudes and relative fighter strengths and weaknessess can not be used or avoided. In summary, there should be a significant amount of combat occuring above the maximum altitude that any aircraft can obtain (much less operate at) in the sim now. Hope that make sense as to why it's an issue for me,
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Intel i7-3930K @ 4.00 MHz - ASUS Rampage IV EVGA 3072MB VRAM GTX 580 16GB RAM - Windows 7/64 Warthog and U2Nxt Cougar under t.a.r.g.e.t |
#6
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- online: FPS-drops near enemy planes a little bit worse.
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#7
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GamePlay.gpDrawUserLabel doesn't work, see: http://forum.1cpublishing.eu/showthread.php?t=34676
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#8
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Gun, you hve to know that this an issue and it is not in the same time.
The historical problem is concerning... Yeah tht's true. However, the maj of player don't like to climb and stay on the deck. Compressing the altitude as you said is a way to improve playability and allow dev to stay away frm the mach effects and engine behavior in their FM. The code is simpler, and the player are (or shld be) more satidfied from their experience. Obviously (if you don't know me) I don't endorse this "trick". But tht's how it goes in the IL2 world. I thought that you'd be interested to know. This is also why relatives perf from an a/c to an other is more important that true speed/perfs plots. ~S |
#9
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#10
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Ahhhh Fruity. You shld hve read me longer ( two lines further ! )... I fly and fight high. Much better for your heart rate. |
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