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#1
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It's also possible to create Coops on Channel Map without problem.
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#2
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When you created the spawn points, did you put in the number of allowed aircraft into the box towards the bottom of the spawn point properies page? If this is set to Zero, you won't be able to select any planes?
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#3
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The best would be you post your mission, so we can take a look on it
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#4
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@5./JG27.Farber: yeah was made by your excellent PDF. So the PDF Mission is only for 2 Guys(Dogfight) ?
Quote:
Quote:
@FG28_Kodiak: sounds good ! ok i can Post my Mission, but the better Way is you give me(us) a little Lesson "how to" create a Coop !? ok I have attached a simlpe mission which I use to get to know the ME and how to make Coop's. I am very curious Kodiak! Grüße |
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#5
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Quote:
Coop certainly does not work as it used to... |
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#6
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that means I have to put a spawn for each player?
Only a spawn or a plane for each player? Must be my plane still marked as a player? Do I need two armies? It is the principle which meant Kodiak? Quote:
Actually I've tried exactly that, but it only works for me. The client does not have anything else, and waypoints can select as no planes. thanks in advance, Greeting Thunder |
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#7
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It's the little things that destroy so much.
"Change of aircraft" was disabled. now it seems to work tvm Guys Greeetings Thunder |
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#8
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Quote:
![]() http://forum.1cpublishing.eu/showpos...&postcount=202 . Last edited by KG26_Alpha; 10-06-2012 at 10:10 PM. |
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#9
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But you can place Players in existing Planes. And block planes players should not use. Normaly i use two "methods". First i use a spawnplace players can create their planes, after that the Mission-Host can select/start the mission. Friendly KI is supporting the Players if nessesary (depens on the player numbers)
Second i place the Players in existing Airgroups (the player can change the plane if he like via Mission menu). |
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