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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-03-2012, 07:07 PM
Sven Sven is offline
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1. A lot more variable weather, not super duper technologically advanced please, that will only make for long work days for you and poor performance for us .

2. A good wood damage model, as some BoM planes have wooden structures.

3. Living airfields

4. Simplified FMB in terms of 'coding' which the average joe can handle to a certain degree. Which would help 3rd party campaigns mission makers a lot I would reckon. Also, award system and more like '1946' pilot career statistics.

5. An AI who you can correspond with, and does what you say and inform you with useful information. Like spotting stuff on the ground or announcing distant formations of which identity is not certain. In short, more human.

6. A challenging AI in terms of fighting, energy fighters using BnZ tactics ect.

7. Well researched FM with presentable information to the customers.
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Old 10-04-2012, 12:01 AM
salmo salmo is offline
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Quote:
Originally Posted by Sven View Post
1.] <snip> ..
3. Living airfields
See airfield templates HERE

Quote:
Originally Posted by Sven View Post
1.]
4. Simplified FMB in terms of 'coding' which the average joe can handle to a certain degree. Which would help 3rd party campaigns mission makers a lot I would reckon. Also, award system and more like '1946' pilot career statistics.
Agreed. The best medod would be to display a script "library" in FMB and have the ability to 'attach' scripts to airfields, AI flights & objects. You could add to the library with self-contained custom scripts from the community.
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Old 10-04-2012, 01:23 AM
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Igo kyu Igo kyu is offline
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A pilot roster as in Forgotten Battles, AI pilots with personalities and skillsets, and individual voices.

More complex squad management than we had in Forgotten Battles.
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Old 10-04-2012, 07:36 AM
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RedToo RedToo is offline
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I would like to see trees and their shadows that don't shiver. This is the single biggest immersion killer for me.

RedToo.

ps tree collision models would be nice too.
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Old 10-04-2012, 09:44 AM
senseispcc senseispcc is offline
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.
I am sorry it is NO fun to read all this and half of this post say the opposite to the other half when they are not pure criticize and nothing else.
This is a HUGE step forward in the simulation game and PC must adapt to it like the people how play it.
Some pictures taken in this simulation are of the highest quality possible but it can never be photographic quality it is very near it and I have seen in museum worse paintings.
I read that some interiors of planes are not like they should be but sorry this planes, even in the USA, were made by hand and during the production life of a plane from plane to plane in the production line things changed it is still true today. When the FAA do ask for a change in a planes characteristic’s it is done in 1940's it was the same more often so! The best example is the addition of a bullet proof windscreen on the Spitfire or the change to 100 octane fuel.
Have fun with this game and do not bash your head because of minor problems the majors ones shall be cleared in the IL2 series they always did in the end, have fun!
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Old 10-05-2012, 06:16 AM
hiro hiro is offline
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I'm going to go with these guys . . .


Quote:
Originally Posted by Feathered_IV View Post
Less gimmicks. More soul. A development team that knows its capabilities a and does not overreach itself. I'd rather have a very good sim that works, than a brilliant one that does not.

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Originally Posted by csThor View Post
Uhhh ... how about a game instead of just a beta engine?

and set the bar low.


Just have a working game with a solid game engine. No CTD, no stutters, runs on a decent current ( 2013 / 2014 or whenever the release is) system. Essentially its just install, set features and go.



Ok, maybe some immersion stuff, like decently accurate FM, DM, physics, and others like sound and CEM . . . and great graphics . . .

Even if it came with a plane set like 4 fighters, 2 big bombers, a recon plane, and 2 attack (cuz the Il-2 is in it), just as long as its a solid, working game.

And even if ground targets were buildings, 1 tank type, 1 jeep or car type.
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Old 10-05-2012, 06:38 AM
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David198502 David198502 is offline
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more realism!
-completely working cockpits(im sick of hitting the I button and im even more sick of hitting the W button)

-no arcade compasses or other dumbed down systems to please a minority(at least make it optional and give the option for full realistic and historical gauges)

-FMs closer to reality!(right now in my view clods biggest problem is the underperforming planes of the RAF.i know that all planes are too slow, and im a 109 guy, but its sad, that so many people cant really enjoy the sim, as the Fms are really way off)

-as already mentioned....working weather!in my view it doesnt even have to be dynamic if thats too performance demanding.better make a static but really working weather, where contacts cant be spotted with ease through clouds, and where clouds are really visible the same way for all the players.thunderstorms, flashes, turbulences....its a flight sim.

-things that worked in 1946 and now are missing in clod!there are many of them...although im not the guy who shoots at parachutes...i still want the possibility to do so...and that i can collide with them as well(note this is one really minor feature, of many, which were already working in clods predecessor, and now are completely missing)

-bailout animation, and other animations!looking around after bailing out, and mabye having to pull the cord...

-dedication to things like blind landing systems(if historical available at that time period)
in my view it was a massive improvement with the 4.10 patch in 1946, to have a more realistic navigation, with working radio beacons and landing systems like Lorenz)

-no IL2 girl!

-dynamic campaign

-a personal whish, where i dont know if many share that view: better make less planes, but with more love to details....look at DCS and you know what i mean.

-if possible, collision with trees!

....to be continued
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