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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 10-02-2012, 06:41 AM
reflected reflected is offline
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1. - The Su-26 cockpit is blurred, not sure if it's normal
2. - Merlin engines stop when you reduce the throttle below 15 (ish) %
3. - The pilot's left arm is visible through the cockpit in outside view when wearing an irvin jacket.
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  #2  
Old 10-02-2012, 12:13 PM
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Default Spitfire MkIa 100 octane performance.

Improved but still not quite there, especially the climb which falls away from A&AEE tests above 5,000 feet. Report is here:
http://forum.1cpublishing.eu/showpos...6&postcount=10
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Old 10-02-2012, 12:58 PM
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Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!
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Old 10-02-2012, 02:48 PM
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Originally Posted by JG52Krupi View Post
Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!
that's funny I was just about to post the same effect from a BF109E!
I bet Net-code issue then.
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Old 10-02-2012, 02:53 PM
Flanker35M Flanker35M is offline
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S!

Bug in collision detection maybe. I have no flak hit sounds, very seldomly know I am hit as hit sounds are missing most times. Last patch also increased lanscape shimmering compared to previous one.
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Old 10-02-2012, 03:03 PM
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Quote:
Originally Posted by GF_Mastiff View Post
that's funny I was just about to post the same effect from a BF109E!
I bet Net-code issue then.
That's good to hear at least it's not one sided, now I think we can assume that however is going the fastest is the one that gets away unscathed.

We are going to test tonight.
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 10-02-2012, 03:29 PM
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Quote:
Originally Posted by JG52Krupi View Post
That's good to hear at least it's not one sided, now I think we can assume that however is going the fastest is the one that gets away unscathed.

We are going to test tonight.
Is there a way to display latency/ping in game? That might be interesting to see while testing this...
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Old 10-03-2012, 08:19 AM
LcSummers LcSummers is offline
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Quote:
Originally Posted by JG52Krupi View Post
Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!
Thats right,

had online fight with a Spit, he made an head attack and rammed me. My 109 exploded, the Spit flew with no scratch away.
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Old 10-03-2012, 08:59 AM
41Sqn_Banks 41Sqn_Banks is offline
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IMPORTANT BUG: Spitfire AI

AI has massive problems with Spitfire Ia, Ia (100 octane) and IIa on the ground (I didn't check Spitfire I). Their engine shut down every 2 seconds while rolling and standing.

This causes:
a) It takes very long for them to role to the runway when the spawn parked.
b) The aircraft don't take-off after each other causing collisions.

I think the reason is that the engine shuts down when throttle is set to idle.

This basically makes it impossible to use the Spitfire for everything else than Quick Mission and Online Dogfight.

Last edited by 41Sqn_Banks; 10-03-2012 at 10:57 AM.
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Old 10-03-2012, 09:28 AM
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Quote:
Originally Posted by LcSummers View Post
Thats right,

had online fight with a Spit, he made an head attack and rammed me. My 109 exploded, the Spit flew with no scratch away.
Last night two 109 clashed with my own 109 in dogfights and both times they exploded and I flew on undamaged, I never saw them hit me just heard a boom and I could not see them anymore...

Also I saw a lot of 109 stalling into the channel last night, three in a row!!!!
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Quote:
Originally Posted by SiThSpAwN View Post
Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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