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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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1. - The Su-26 cockpit is blurred, not sure if it's normal
2. - Merlin engines stop when you reduce the throttle below 15 (ish) % 3. - The pilot's left arm is visible through the cockpit in outside view when wearing an irvin jacket. |
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#2
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Improved but still not quite there, especially the climb which falls away from A&AEE tests above 5,000 feet. Report is here:
http://forum.1cpublishing.eu/showpos...6&postcount=10
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#3
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Spits do not have a collision model, they can ram another aircraft and not suffer any damage!!
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#4
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Quote:
I bet Net-code issue then.
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71st Eagle Squadron www.anon6.com - Blogger on DCS Series 71st Mastiff's You-Tube " any failure you meet is never a defeat; merely a set up for a greater come back " Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse|| 32"LCD||2x7" lilliputs,1x9inc |
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#5
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S!
Bug in collision detection maybe. I have no flak hit sounds, very seldomly know I am hit as hit sounds are missing most times. Last patch also increased lanscape shimmering compared to previous one. |
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#6
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Quote:
We are going to test tonight.
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#7
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Is there a way to display latency/ping in game? That might be interesting to see while testing this...
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#8
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Quote:
had online fight with a Spit, he made an head attack and rammed me. My 109 exploded, the Spit flew with no scratch away.
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MSI 790FX-GD70 Win 7 64bit AMD Phenom II 965BE 4 x 3.5Ghz ASUS GTX 680 TOP Corsair 16GB RAM Thrustmaster Warthog Hotas Saitek Pro Rudder Track IR 5 SB Audigy 2 ZS |
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#9
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IMPORTANT BUG: Spitfire AI
AI has massive problems with Spitfire Ia, Ia (100 octane) and IIa on the ground (I didn't check Spitfire I). Their engine shut down every 2 seconds while rolling and standing. This causes: a) It takes very long for them to role to the runway when the spawn parked. b) The aircraft don't take-off after each other causing collisions. I think the reason is that the engine shuts down when throttle is set to idle. This basically makes it impossible to use the Spitfire for everything else than Quick Mission and Online Dogfight. Last edited by 41Sqn_Banks; 10-03-2012 at 10:57 AM. |
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#10
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Quote:
Also I saw a lot of 109 stalling into the channel last night, three in a row!!!!
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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