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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
Any chance of stopping the trees and their attendant shadows looking like they're having an epileptic fit? I would think most of the community should know by now that mentioning epilepsy to the team is a very, very bad idea. Unquote. It would seem that humour does not translate well either way. Then again we are always being cautioned about using humour in the workplace. To re phrase the question: One. Clod uses Speedtree. Trees in Clod 'shiver' all the time causing their attendant shadows to shiver all the time. Easily seen when flying over them. This is not how trees look from a few hundred feet. Two. Lots of other games use Speedtree. In these games the trees and their shadows do not shiver from a distance, but individual leaves do move when close up. Any chance of stopping the trees and their attendant shadows shivering/ shaking/ moving in a completely unrealistic way from a distance? RedToo. |
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#2
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Luthier, thank you for finally being honest about how bad you feel selling us this broken piece of software, its good you can laugh about it now and make jokes. Tell me how bad did you feel when you were faking all those video's pre release in order to convince us to buy a product that by your own admission you knew was not fit for purpose?
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#3
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@ Tree UK
lol, ur bad ..... Good thing for us luthier is not the sort of gent to keep ill-gotten gains. No doubt in my mind we can expect free replacement DVD's the first week the sequel comes out. Last edited by J.Reb; 10-01-2012 at 08:40 AM. |
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#4
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Thanks for the time and support Luthier. I can imagine that it's not easy.
Serious question regarding tree collisions: Often trees are grouped in clusters and forests, with a few standing alone. What if collision boxes were arranged such that an entire forest is covered by one box (or even just parallel planes like in 1946) . This would reduce the total number of boxes, saving FPS. The downside of course, would be more work on the map, fine-tuning these shapes. Or, alternatively, each tree only has a 'trunk' collision region consisting of two crossed rectangles (four polygons max). Branches and foliage bend anyway, and many times aircraft have skimmed trees, taking branches home in the wheels or wings Are any of these feasible? |
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#5
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Ease off a bit Tree.
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#6
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#7
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Join the club Tree,the members community is growing daily
__________________
Alienware Aurora|Win 7 64-bit Home Premium|IC i7-920 Processor (Quad-Core)|14GB DDR3 RAM|1 TB SATA 7200rpm Hard Drive|GIGABYTE GeForce GTX 770 2GB WINDFORCE 3 X fan|Thrustmaster Warthog|Saitek Pro Combat rudder pedals,throttle quadrant and Cessna trim wheel|TrackIR4|Sense of humour,I find it comes in handy! |
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#8
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Seriously?........you are actually going to walk out the door for a change?
__________________
Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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#9
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I appreciate the second set of answers Luthier.
The way I see it from your replies is that whatever is fixed in the next patch is what it will be for good? BoM will be a new game, new gui, fully working graphics (still using speed tree), a proper campaign, dgen and the maps and aircraft from CloD will be imported into the new game engine? With regards to the 'new' graphics engine, screenshots don't make look much different from CloD at the moment so can you tell us what's changed or going to change? Your replies indicated that you were handed over a broken product and your time has been spent repairing it. Now that you will be 'free' of CloD what do you intend to do differently? Lastly it really is appreciated that you take time to interact with the community, if you did this more regularly I really feel there would be considerably less animosity across the forums. Finally the way I read your reply is that BoM will be a new game with CloD maps and aircraft imported into it? If a player has CloD installed that will be a standalone game, if a player buys BoM they get BoM with CloD incorporated into it? So the BoM won't install over Clod it will contain CloD and probably remove the old version when BoM is installed? Thanks again for the replies, although not what I wanted to hear your interaction (in the second set of answers and some of the first!) IS appreciated. Please interact more in future. Cheers, MP BTW, I think the reason so many of us are passionate about this is that we were spoiled by 1946 and we know we have touched greatness. CloD just didn't fulfill the promises we hoped for. Good luck with BoM, is there any provisional timeline for releasing it? Maybe 2014, second quarter?
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#10
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Hi Luthier - a lot of communication today, thank you!
bacj I have a question about effects: I miss the "quick flashes" upon impact of my bullets on the enemy a/c. They helped a lot to assess shooting. Will they be back in the final patch? Cheers, Insuber |
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