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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Luthier,
Thankyou for answering questions. I know the team is squashing bugs in the RC patch as best they can. You might have overlooked some important problems, especially numbers (3), (4) & (5). GAME BUGS: (1) Hurricane cockpit has blue flashing light/illumination coming from cockpit floor below rudder pedals. Could be rendering of engine flame inside cockpit? (2) Hurricanes won't ground start until water temp > about 30 degrees. (3) Spline roads & urban & rural buildings do not appear in online MP server games. (4) Vehicles travel through bridges at ground height & not over them. (5) Static objects don't retain their Z-offset parameter, all are returned to ground height in-game. (6) Rendering issue when cockpit view turns red (pilot injured). See screen shot below. http://steamcommunity.com/sharedfile...s/?id=99735669 (7) In spitfire IIa, collided head-on with 109, entire plane exploded & disappeared. (a) I exploded, 109 flies on apparently undamaged. (b) my camera view left in mid-air, should be pilot-kill black screen of death after head-on collision. (8 ) Spitfire engine cuts out when throttle pulled back below 30 percent percent. (9) On custom-made air bases, taxiing Ai planes still jump into the air & crash to earth, or crash when they teleport as they taxi. (10) FMB object rendering issues remain unchanged. eg. Piers at Dover only render at relatively close distance in-game. FMB BUGS (1) Spline roads don't show in FMB when a mission is loaded, they only show after you re-save the mission.
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#2
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While some of the answers definitely will piss off some people, I find that they are honest answers all in all. Probably too honest for some people, but then again, honesty is always better than having sunshine and rainbows blown up one's kilt.
While I may not agree with all of the answers, they are what they are. When BoM comes out, I'll have a look at it and then decide if I'll buy it based on the merits and feedback about that product, and despite what CLoD was. |
#3
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I guess what I got after reading all that is:
CLoD is pretty much done. We need money and CLoD aint it. Everything that you thought CLoD should have been will be in our sequel. Buy it if you want a working game. Thanks for coming around to answer those questions, but for me personally, it doesnt shine light at the end of this tunnel. |
#4
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I agree with the short fix list above... if you could get AI working at least a little better for the offline players, get the netcode a bit tighter for the online players, and improve the particle system you'd silence a huge chunk of the criticism. It's an enormously ambitious game that's still a lot of fun even in the current state. People are really, really wrapped up in it as it's the only thing we've got that's moving the state of the art forward in high-fidelity WWII air combat. 1946 with HFSX 6 is pretty nice, but technically doesn't hold a candle except in community where it rules the roost. I'll buy the sequel. Probably pre-order. |
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