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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-30-2012, 03:15 AM
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zapatista zapatista is offline
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Originally Posted by Force10 View Post
I guess I have been thinking of the developement process wrongly then. I was under the impression when you spend a month or two fixing bugs in the code...say fixing a mixture issue...you would then internally test your fixes by jumping in a plane and checking it. If someone had spent 1 hour to just jump in the planes and attempt to start them, they might have noticed a problem.
i think the whole context is a little different in this case

as was already stated over 9 months ago, work on CoD had/has essentially stopped, and their main focus was rebuild/create a new gfx and game engine while simultaneously working on BoM. if BoM is not released on schedule this time and proves to be a relative success, then the whole project and series is folded and they close their doors (have a guess at the amount of whining then, and the glee and joy from people like tree)

the last beta patch, and largely this current RC, are primarily the beta introduction of the major progress milestones of the new gfx engine, with a few critical fixes for CoD added (like the CTD's etc). the "comprehensive fix of major CoD problems" has/is not included in this, there are some partially tested and some quick hurried CoD fixes included, but most of that hasnt gone through an orderly in-house testing process (which the gfx engine fixes have by all indications)

my main concern is that the cluster of perpetually negative people here (not you specifically) and the disgruntled and frustrated newcomers swept up in that mindset, are so limited in only spewing out aggressive and rude "negative feedback" , that as a result it will collectively be responsible for missing the boat in getting the many badly needed fixes for CoD included in the final patch. what we should instead be focused on is to present the major bugs and missing features (AI not working etc..) in a way that makes it easier for luthier to deal with and setting priorities in their fixes (dont expect him to wade through long winded threads that are full of bickering and negative jibes, neither expect him to go looking at other websites to get "outside" input. its largely up to the russian and english CoD forum users to provide them with that information in a way that makes it easier for luthier, and at least for our forum it is obvious this does not exist (no idea what the russian forum is like)
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  #2  
Old 09-30-2012, 05:15 AM
LoBiSoMeM LoBiSoMeM is offline
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Boring...

How can i start red fighters?

If all the fanboys here can't explain me how, i'll assume that dev team release a porked patch, sorry to say... No excuses for such flaw don't be adressed BEFORE the release, it's not a "minor" bug, it's a HUGE, GIANT bug!

Simples as that!
  #3  
Old 09-30-2012, 07:29 AM
LoBiSoMeM LoBiSoMeM is offline
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Originally Posted by LoBiSoMeM View Post
Boring...

How can i start red fighters?

If all the fanboys here can't explain me how, i'll assume that dev team release a porked patch, sorry to say... No excuses for such flaw don't be adressed BEFORE the release, it's not a "minor" bug, it's a HUGE, GIANT bug!

Simples as that!
I need tho quote myself, because i really want to start the engines of red fighters...

Fanboys, it's possible? Tell me how!

By the way, i love the Su-26 and general performance increase, but we still have particles issues...
  #4  
Old 09-30-2012, 07:05 AM
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CaptainDoggles CaptainDoggles is offline
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Originally Posted by zapatista View Post
i think the whole context is a little different in this case

as was already stated over 9 months ago, work on CoD had/has essentially stopped, and their main focus was rebuild/create a new gfx and game engine while simultaneously working on BoM. if BoM is not released on schedule this time and proves to be a relative success, then the whole project and series is folded and they close their doors (have a guess at the amount of whining then, and the glee and joy from people like tree)

the last beta patch, and largely this current RC, are primarily the beta introduction of the major progress milestones of the new gfx engine, with a few critical fixes for CoD added (like the CTD's etc). the "comprehensive fix of major CoD problems" has/is not included in this, there are some partially tested and some quick hurried CoD fixes included, but most of that hasnt gone through an orderly in-house testing process (which the gfx engine fixes have by all indications)

my main concern is that the cluster of perpetually negative people here (not you specifically) and the disgruntled and frustrated newcomers swept up in that mindset, are so limited in only spewing out aggressive and rude "negative feedback" , that as a result it will collectively be responsible for missing the boat in getting the many badly needed fixes for CoD included in the final patch. what we should instead be focused on is to present the major bugs and missing features (AI not working etc..) in a way that makes it easier for luthier to deal with and setting priorities in their fixes (dont expect him to wade through long winded threads that are full of bickering and negative jibes, neither expect him to go looking at other websites to get "outside" input. its largely up to the russian and english CoD forum users to provide them with that information in a way that makes it easier for luthier, and at least for our forum it is obvious this does not exist (no idea what the russian forum is like)
Why do you continue to assert that it's somehow the community's fault if CLOD doesn't get fixed or if MG goes under?

The game is bad. They deserve negative feedback.

If the sequel is good, then they will get the positive feedback that they deserve.

It's not the community's responsibility to fix CLOD. That's what the developers get paid for. The fact that we had to set up a "community bugtracker" should be viewed as a huge embarassment for Maddox Games.
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