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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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as was already stated over 9 months ago, work on CoD had/has essentially stopped, and their main focus was rebuild/create a new gfx and game engine while simultaneously working on BoM. if BoM is not released on schedule this time and proves to be a relative success, then the whole project and series is folded and they close their doors (have a guess at the amount of whining then, and the glee and joy from people like tree) the last beta patch, and largely this current RC, are primarily the beta introduction of the major progress milestones of the new gfx engine, with a few critical fixes for CoD added (like the CTD's etc). the "comprehensive fix of major CoD problems" has/is not included in this, there are some partially tested and some quick hurried CoD fixes included, but most of that hasnt gone through an orderly in-house testing process (which the gfx engine fixes have by all indications) my main concern is that the cluster of perpetually negative people here (not you specifically) and the disgruntled and frustrated newcomers swept up in that mindset, are so limited in only spewing out aggressive and rude "negative feedback" , that as a result it will collectively be responsible for missing the boat in getting the many badly needed fixes for CoD included in the final patch. what we should instead be focused on is to present the major bugs and missing features (AI not working etc..) in a way that makes it easier for luthier to deal with and setting priorities in their fixes (dont expect him to wade through long winded threads that are full of bickering and negative jibes, neither expect him to go looking at other websites to get "outside" input. its largely up to the russian and english CoD forum users to provide them with that information in a way that makes it easier for luthier, and at least for our forum it is obvious this does not exist (no idea what the russian forum is like)
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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Boring...
How can i start red fighters? If all the fanboys here can't explain me how, i'll assume that dev team release a porked patch, sorry to say... No excuses for such flaw don't be adressed BEFORE the release, it's not a "minor" bug, it's a HUGE, GIANT bug! Simples as that! |
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Fanboys, it's possible? Tell me how! By the way, i love the Su-26 and general performance increase, but we still have particles issues... ![]() |
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The game is bad. They deserve negative feedback. If the sequel is good, then they will get the positive feedback that they deserve. It's not the community's responsibility to fix CLOD. That's what the developers get paid for. The fact that we had to set up a "community bugtracker" should be viewed as a huge embarassment for Maddox Games. |
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
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Beta patches are to test and correct issues - not to re-introduce already fixed issues. If you are implying that I do not understand the development process, let me clarify for you. I've been in senior IT management for many years at the corporate level, including the development of very large business programs from scratch. I know very well the issues involved with the technical side, the business side and managing customer as well as executive expectations. You should witness some of the inside SHOUTING that happens when deliverables are not met that impact the organizations bottom line. As a client, I don't really care what issues the techs are having, nor is the client expected to. What I and clients expect is a deliverable on time and on or under budget. To that end, I've managed processes and lead teams establishing and following guidelines to measure, check and adjust issues to ensure that the deliverable is met. Ic apparently do not have these procedures in place as evidenced by the quality of their releases of beta patches wherein previously resolved show stopper issues are re-released. Please don't expand my post to one of omg as you put it, or imply that I stated that , "I FOUND A BUG AND I CAN'T BELIEVE HOW STUPID THE DEVS ARE". because that was not stated not was it implied. What was indicated in caps was a very specific portion of a title and in my opinion justified. Note: the text inside was in upper and lower case. CAPS in a heading do not necessarily indicate shouting. It is an indication to draw attention. A complete posting in CAPS is shouting! Big difference. So to that end you have mis-interpreted or assumed an incorrect tone in the original post. I also believe that open beta testing is not the way to go. Closed groups have been shown to be more efficient at producing timely and effective results. Having limited resources is not an excuse for a flawed deliverable. If the checks and balances are in place, it would mitigate the client reaction you are now seeing. The good does outway the bad. But the bad is very bad. As for the Devs utilizing our resources as beta testers . . . . . there are a lot of issues put forth by the "testers" with many questioning if the Devs really look at them. I like the term "using" because that is exactly what is taking place. We are being used! I sincerely hope for the success of this series. I do hope that they get the funding to proceed. I look forward to participating in online events with large groups. But my patience has run out! 1C is the team that has cried "Wolf" far too many times and made too many promises too many times for me to meekly accept what is being dished out. I miss OLEG! |
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#10
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