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| FM/DM threads Everything about FM/DM in CoD |
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#1
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First thanks for the replies
My first observation was that the Spit test you used didn't include the extra power from the 100 octane fuel Quote:
Re your second reply Quote:
My understanding is that a sustained turn rate is one that can be maintained for long periods of time without losing altitude, maximising the turn rate and radius of turn. On both these counts the Spit will beat the Me109 as proven in the Rae tests which were sustained turns without losing height Re the Graph,s I still don't understand what you are trying to prove. Lift limit is a new term to me but I assume it has something to do with the max lift the wing will generate given a certain angle of bank, but how load factor impacts this I don't have a clue, as the load doesn't impact lift. Load factor increases with bank which will increase the amount of lift required but lift available in the wing is a constant Thrust Limit is also a new term to me I assume its a power to weight thing, but again don't understand how load would impact it as thrust is a given depending on height etc but not as far as I am aware load factor. The thrust required is increased as the bank increases but in a given aircraft it is a fixed amount. Last edited by Glider; 09-17-2012 at 08:59 PM. |
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#2
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Last edited by Crumpp; 09-17-2012 at 09:31 PM. |
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#3
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The lift line is the stall line. Quote:
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#4
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I think you will find that load increases the lift required in a certain situation and if I remember correctly roughly doubles at 60 degree bank
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#5
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Just trying to get things straight in my mind before going any further |
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#6
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Sustained turn is just the maximum g-load at which drag = thrust. Maximum sustained turn (i.e. the number usually quoted for turn times) is always achieved at lower speeds, but that doesn't mean the trends continue to high speeds and may be reversed. I am not sure if there is much to it - it can be well true that both aircraft can only turn so slowly in a sustained fashion that there is no tactical point in it. Bottom line, a faster aircraft will always outturn a slower aircraft at high speeds, the question is not really wheter this happens or not, but: by how much?
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
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#7
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I believe your bottom line re a faster aircraft always outturning a slower one to be wrong. If it were right the 262 would out turn everything |
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#8
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Not to mention G-load and blackout. Or if you're in a 109 the elevator stiffness at high speed would be (and is) a massive issue, too. In a sustained turn entered from higher speed, you happen to slow down anyway and the best you can do as a pilot is keep your speed at optimum (not to slow down too much) and watch the G load because if you can't see you can't shoot. We're talking pure TnB fight where the sustained turn rate plays a huge role (and pilot's skill is another 50% because). Obviously, this rarely happens in RL (or virtual skies) because you don't want to burn all your Es in a sustained turn, especially so in a 109. Quote:
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Bobika. Last edited by Robo.; 09-18-2012 at 09:09 AM. |
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#9
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And yes, the 262 does outclimb and outturn every prop job at high speed. It is simply to understand, say a Mustang has a top speed of about 600-630 kph even at +25 lbs boost. At this speed it is pulling 1G, drag is about minimal (almost entirely parasitic drag), and thrust equals total drag. It has no excess thrust. If it starts to turn, induced drag and so total will increase, and since the aircraft has no thrust reserves, it will start to decelerate, and loose speed. Its incapable of pulling any sort of sustained turn. The 262 at about 600 kph still has a LOT of excess thrust - enough for another 230 kph. If it starts to turn, induced drag and so total drag will increase the same, BUT since the aircraft has no thrust reserves, it can use this excess thrust to overcome excess thrust in say, a 2 g turn. The turn is not very fast but its still a steady turn and the aircraft maintains speed. See attachment for Spit IX. The Spit IX was an excellent turner and runs circles around the 262 at lower speeds. Come 500 kph, and the Spit is simply running out of thrust, can hardly turn at all, while the 262 can still pull a fairly decent turn. The Spits only hope is to go for an instantanous turn and hope for snapshot a few seconds before it blows all speed and becomes hapless. Its an extreme example, but demonstrates very well how things can get very different at high speed where one aircraft has a speed advantage. Quote:
I guess there is some kind of misunderstand, what I meant is when two aircraft turn at (the same) high speed, and one of them is faster. In these circumstances the curves change to the favour of the aircraft with more excess thrust (generally speaking, the faster aircraft). See the Mark Vc vs. 190A-5 turn curve. Again the Mark V runs circles around the 190A-5 at lower speeds. Come 450 kph, and the Spit is simply running out of thrust, can hardly turn at all, while the 190A-5 can still pull a fairly decent turn. The Spits only hope is to go for an instantanous turn and hope for snapshot a few seconds before it blows all speed and becomes hapless. Quote:
Obviously, this rarely happens in RL (or virtual skies) because you don't want to burn all your Es in a sustained turn, especially so in a 109. Quote:
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Il-2Bugtracker: Feature #200: Missing 100 octane subtypes of Bf 109E and Bf 110C http://www.il2bugtracker.com/issues/200 Il-2Bugtracker: Bug #415: Spitfire Mk I, Ia, and Mk II: Stability and Control http://www.il2bugtracker.com/issues/415 Kurfürst - Your resource site on Bf 109 performance! http://kurfurst.org
Last edited by Kurfürst; 09-18-2012 at 06:51 PM. |
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#10
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surely you really mean to say the Spitfire will simply loose some ground, but it will without doubt still be able to turn.........some of these theories are getting bizarre.
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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