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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-14-2012, 02:51 PM
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SiThSpAwN SiThSpAwN is offline
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I know you stated the next CloD patch will be the last, so that means any fixes, advances and such into the game engine that come from the sequel will not be translated at some time or another back into CloD? Will Clod be completely abandoned in whatever state the final patch leaves it with no hope small updates, etc?
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Old 09-14-2012, 03:21 PM
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SG1_Lud SG1_Lud is offline
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Good afternoon Mr. Schevchenko, and thank you for your efforts into bringing Cliffs of Dover to the state we all wish.

Here is my question for you:

Not too long ago you asked our help for lending a helping hand by identifying and documenting the sim bugs and features most wanted. IL2 Bugtracker was then born.

With your recent statement, it is clear that you will try to fix the most bugs and include the most features possible in a limited time frame. Given that, I find that is legitimate to ask an honest and sincere answer about this.

Here you are two filtered lists, one with the "top ten bugs" (those with most votes) and a similar one for the features most wanted.

Could you give us your plan? Can you point at which will be fixed in the upcoming final patch of Cliffs of Dover, and which will be certainly not and we have to wait at least until the sequel is released?

Thank you in advance.
S!





(*) Some of them, like Stuka Jericho horns and 100 octane Merlins are already WIP.

Last edited by SG1_Lud; 09-14-2012 at 03:28 PM.
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Old 09-14-2012, 03:04 PM
Skoshi Tiger Skoshi Tiger is offline
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Question for Luthier - WIll devicelink or a similar method of obtaining data from the aircraft systems be modelled in either cod or future sequels in the series?

Cheers!

Last edited by BlackSix; 09-17-2012 at 09:13 AM.
  #4  
Old 09-14-2012, 03:08 PM
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SiThSpAwN SiThSpAwN is offline
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Sorry, I just want to hear that it is truly the case that updates to the sequel will in fact apply to CloD, I didnt really get that from the current statements, but perhaps I misread somewhere. SO basically the sequel would be a module, or update to CloD if that is the case.
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Old 09-14-2012, 03:23 PM
ATAG_Colander ATAG_Colander is offline
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Hi Luthier,

Will VAC be enabled after the official patch?
If so:
Will it be a server setting?
Will it affect custom maps or modding in general?



Thanks in advance.
  #6  
Old 09-14-2012, 03:55 PM
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RedToo RedToo is offline
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Hi Luthier,

Any chance of stopping the trees and their attendant shadows looking like they're having an epileptic fit?

RedToo.
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43 Squadron.

My 'Waiting for Clodo' thread: http://tinyurl.com/bqxc9ee
  #7  
Old 09-14-2012, 03:59 PM
von Brühl von Brühl is offline
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Luthier,

If your team cannot fix this first game, and give us what was originally promised/expected, what is there to show us that the new game will be any better, and worth our support, dedication, and more importantly, our money?
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  #8  
Old 09-14-2012, 04:27 PM
adonys adonys is offline
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Hello Luthier,

Welcome back and duck the machine gun fire!

Here's my ammo worth..
1) what exactly is the awesome feature never done in a flight sim before you told us about at some point?
2) what is, or when can we expect to hear the June/July announcement?
3) as you mentioned the milestones, can you tell us when is the deadline you have agreed for releasing the sequel (BoM) in the contract you already have with 1C, please? I'm sure you mus know the date..
4) when can we expect the final CoD patch, please?

5) will the radio comms be fully completed and working in the CoD patch? or at the sequel's launch?
6) will the most urgent AI bugs:
- AI not following your radio comm commands
- AI not following you as a flight leader
- AI not considering you a part of their flight
- AI flying straight into terrain
- AI landing procedures
- AI waiting for player warm up (even if they don't have player's CEM, they can be forced to wait for a few mins before starting up)
bugs be fixed for the CoD patch or sequel (which bugs in which patch/release)?

7) was sighting ghosts bug fixed and will the fix be included into the CoD patch/BoM sequel?
8.) was the netcode looked for, and bugs like flying ships or warping planes fixed for the CoD patch?
9) when can we expect to receive a dedicated server?
10) when can we get a MP addon example, to show us the proper way to do it)?

11) will we get own airframe hit visual and sound effects added/bug fixed for the CoD patch/BoM sequel (and in which)?
12) will model LOD/dots transition be fixed for the CoD patch/BoM sequel (and in which)?
13) will model LODS range (like terrain targets not visible even if in a proper distance, and warping out from dot to a big model - ships, buildings and facilities - things which are practically destroying bombing and recon missions) be fixed for the CoD patch/BoM sequel (and in which)?
14) will the aircraft loads GUI be fixed for the CoD patch/BoM sequel (and in which)?

15) will working clouds/rain (at least a basic, static, decent weather system) be available back for the CoD patch/BoM sequel (and in which)?
16) will buildings loading popups/small buildings rendering range even on max settings be fixed for the CoD patch/BoM sequel (and in which)?
17) will flickering shadows be fixed for for the CoD patch/BoM sequel (and in which)?
18.) why can not the trees be made darker, as they should, by a simple texture modification?
19) what features were removed from the current engine (due to optimization reasons)? will they be added back into it, and when, please?

and the best for the end..

20) as the most of IL2CoD customers are single players, and they are still the ones not able to really play this at all, can we receive and AI SDK, so that we can work on fixing/improving/adding AI routines/behavior by ourselves (and thus freeing you to concentrate on other development areas), please? just look at the great job budeye did for VoW BoB2 and please consider it..

thank you,
dan antonescu

Last edited by adonys; 09-14-2012 at 04:43 PM.
  #9  
Old 09-14-2012, 04:44 PM
Slipstream2012 Slipstream2012 is offline
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Hi Luthier,
Thanks for the update, Q&A.

The vast array of Net-code issues would be better understood if experienced online.

I would therefore like to request, that you take some time with your community, maybe over the weekend if you have an hour to spare and join us on the ATAG server where there are usually 30 to 40 players on the English Channel map with AI objects, and experience issues such as, slideshow near enemy aircraft, ghost aircraft, flying ships etc... firsthand.

I'd also like to verify that COD is not abandoned and will be merged with its sequels, and improved equally with them.

And if so,
Will there be anymore flyable aircraft added to COD in the future?

Regards,
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