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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: How many users have SLI/Crossfire?
I have SLI 85 20.09%
I have Crossfire 44 10.40%
I use a single card 294 69.50%
Voters: 423. You may not vote on this poll

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  #1  
Old 09-14-2012, 08:13 AM
Stublerone Stublerone is offline
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Quote:
Originally Posted by Bokononist View Post
I run two 460's, and can run games that are properly optimized for SLI at damn close to or matching 580 framerates. I bought my first one at full price when it first came out at 200 quid and the second one some time later after the 500 series came out at 115. Consider that to buy a 580 at the time would have cost 500, it's the best value upgrade I ever bought.
But will not run with clod, as it potentially needs more ram. And as long you are not able to double vram with sli, such games will run bad. The sli needs development, and that is simply not the future for business, as they do not earn money in supporting it -> So is also the gamedeveloper. If they would like to get sufficient cooperation with the card manufacturer, they are also involved in that method. So, if I would have the goal to maximize my win situation and the income, I would be dumb to actively support selling old trash and let it produce longer than necessary. The business looks like this, even stronger in such a fast developing technology sector. The card lifetime is calculated to be produced for a certain period. Afterwards the card gets a non focussed object and is obsolete.

Perhaps we soon see that also in the lifetime, which will be designed to break after some years or a certain amount of hours. Mobile phones are already designed in that direction. They will break after 3 or 4 years. That is business.

Concerning 3d: Okay I know, what you want to say. Infinite depth without focus is used in 3d games. In films you often have to follow the focus of the producer and other scenes behind it are washed out. Both, infinite and producer customized depth and focus, are not sufficient and natural methods to solve the problem. The eye simply behaves other ways. In infinite depth, your eye can look on all details, bit the surrounding do not get washed oit or out of focus. That is the same problem, only vice versa. And all the lies, which your eye needs to manage, is so high, that it is a very big problem.

I talked to some specialists from frauenhofer institute and they also introduced technology like eye tracking and and eye focus tracking, but this is decades away and still not working sufficient, because our eye is so damn fast. So, simply gimmick for the next 10 or 20 years. Fact!
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  #2  
Old 09-14-2012, 06:48 PM
Bokononist Bokononist is offline
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Originally Posted by Stublerone View Post
But will not run with clod, as it potentially needs more ram. And as long you are not able to double vram with sli, such games will run bad.
I am well aware that SLI does not double RAM, and CloD does not 'run bad' for me, hasn't really been bad since the original release unlike some.

Quote:

The sli needs development, and that is simply not the future for business, as they do not earn money in supporting it -
It works for Nvidia because they get to sell two cards to the same person, in turn they do the driver optimisations for SLI for games submitted to them by developers. All that is needed is an engine which works properly in the first place.

Quote:
I would be dumb to actively support selling old trash and let it produce longer than necessary. The business looks like this, even stronger in such a fast developing technology sector. The card lifetime is calculated to be produced for a certain period. Afterwards the card gets a non focussed object and is obsolete.
Que?

Quote:

Concerning 3d: Okay I know, what you want to say. Infinite depth without focus is used in 3d games. In films you often have to follow the focus of the producer and other scenes behind it are washed out. Both, infinite and producer customized depth and focus, are not sufficient and natural methods to solve the problem. The eye simply behaves other ways. In infinite depth, your eye can look on all details, bit the surrounding do not get washed oit or out of focus. That is the same problem, only vice versa. And all the lies, which your eye needs to manage, is so high, that it is a very big problem.

I talked to some specialists from frauenhofer institute and they also introduced technology like eye tracking and and eye focus tracking, but this is decades away and still not working sufficient, because our eye is so damn fast. So, simply gimmick for the next 10 or 20 years. Fact!
Thats all very interesting but not directly related to the subject in hand.

In summary, I understand you may not like SLI and and don't use it yourself, but that doesn't mean it shouldn't be supported for the benefit of those that do.

Boko.
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  #3  
Old 09-14-2012, 06:56 PM
Pudfark Pudfark is offline
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I think the poll has served the purpose intended.
The results over the last couple of days, arguably have not changed.
How much is enough?
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