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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Why were the Flyable G50 and Br20 modelled for CoD, when they only played a very minimal role, and more common aircraft left out, such as a flyable Do17 and indeed even the CR42?
Was it originally intended to move to the Med theatre after the BoB? Last edited by JG52Uther; 09-14-2012 at 08:36 AM. |
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#2
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Have you addressed the bugged Mixture issues in the RAF types ?
Have you addressed the Engine Overheat issues in the RAF types ? |
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#3
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Have you addressed the issue of the Spitfire under performing in terms of relative top speed compared with the 109 (e.g. see graphs in 1st post in this recent thread http://forum.1cpublishing.eu/showthread.php?t=34115)? Thank you.
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#4
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Hello Luthier!
would it be possible to hand out information on how to handle each aircraft the proper way? after 1,5 years, there is still too much confusion about the different types of planes, and how they perform the best way,and how to get the most out of them. for example every month there is another thread about the prop pitch management of the 109, and even among the experienced 109pilots there doesnt seem to be a consensus on whats the best way... for example: http://forum.1cpublishing.eu/showthread.php?t=34328 there is historical information around in the net and in books, but we dont know whats implemented in game, what works best, and how it is intended to work... |
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#5
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Can you tell us anything about the forthcoming sequel and where you intend to take the series after that?
Do you consider that you've achieved about as much as you can, performance wise, with the game engine at the moment and that people's systems now have to be improved to improve performance? Will the Su-26 be available soon? SDKs have been given a low priority at the moment. Given their potential for enriching the Il 2 experience, when will they be re-prioritised? |
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#6
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Hello Luthier!
1. Is going to be more view distance whitouut touching much the performance? I think in the first versions the view dstance was more. 2 .Are the net code being worked? Like ghost formarions, etc aslso when filming a track the player loses the connection . Thanks for your time luthier, i wish good luck to all the team and congratulations on all the succesfull work archieved , Salute!
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
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#7
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hi, can we shoot su-26 and making weapon dommage ?
and how about flak control ? it's for the sequel? |
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#8
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I'd be interested to know if you've addressed the aircraft visibility (or invisibility) issue? IMO, the problem has all but killed the game. Whatever the reason for it, it doesn't really work in a simulation. You simply can't shoot what you can't see.
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#9
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Precisely how many separate projects does Maddox Games intend to work on at one time? Is the rumoured MMO to be developed by MG also?
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#10
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Luthier, will you continue to support CLOD independently with updates 'AFTER' the release of a sequel?
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Intel Q9550 @3.3ghz(OC), Asus rampage extreme MOBO, Nvidia GTX470 1.2Gb Vram, 8Gb DDR3 Ram, Win 7 64bit ultimate edition |
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