![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
Quote:
I know about DT, but we're out of contact officialy. We don't help them and we don't look after them work. |
#2
|
|||
|
|||
![]()
Good news, Good to hear!
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#3
|
|||
|
|||
![]() Quote:
![]() btw, will there be a "free pussy riot" skin for the su-26 in bom? ![]() |
#4
|
||||
|
||||
![]()
Oh so i did get you wrong! Thx for clearification guys and BlackSix!
![]() And if these screens really are showing the wolga river the Focke can't be far away I suppose.. We will see. Have a good day everyone! |
#5
|
|||
|
|||
![]() Quote:
![]() A personal question, unrelated to CloD or any other planned sequels or related projects, BlackSix. What is your personal view on a good campaign, as a successful campaign designer I mean? You have worked on payware releases which, apparently, have been well received by the russian community, but I'm curious which "style" you prefer. I know some people like long campaigns with a hundred or more missions. I don't. Over time there will be a growing amount of repetetive mission styles and objectives and the longer a campaign becomes the more often this "been there, done that" feeling will pop up. There were some very creative and well-done campaigns shipped with 1946 (especially the VVS fighter campaign which let you start in a MiG-3 at Moscow in early 1942) which worked along the lines of a story being told, or a pilot's diary. I like such campaigns because I am a sucker for good storytelling which weaves the missions into a comprehensive storyline. Then, of course, is the approach Desastersoft has taken with their recent releases for CloD. They don't focus on story but on player achievements. You have to achieve certain things to "win" the mission (even though winning or losing doesn't hamper the advancement through the campaign). That ain't my cup of tea, personally, but I can see why it appeals to some players. So, what's your personal take on this matter? What kind of campaigns do you prefer? |
#6
|
|||
|
|||
![]() Quote:
Quote:
Quote:
For long campaigns are very difficult to collect historical data and does not make mistakes. Last edited by BlackSix; 09-13-2012 at 07:12 AM. |
#7
|
|||
|
|||
![]()
Hi B6
A question about the features that have been deleted or can no longer be turned on: Are you planing to rewrite them too? Will we see them again one day? (if not in CloD, in BoM maybe?) I really, really miss the fog ![]() ![]() Thank you!
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
#8
|
||||
|
||||
![]()
Hi B6,
Will the next beta have bulllet hit sounds? It's a real immersion killer when you get smacked by a flak hit and as you don't hear anything you don't see the huge hole it made in your wing until 10 minutes later....!!!
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. Last edited by JG52Krupi; 09-13-2012 at 09:29 AM. |
#9
|
|||
|
|||
![]()
Blacksix said:
Quote:
. . . . . . . . . . . *this is not facetious |
#10
|
|||
|
|||
![]()
No that is obviously for the sequel...
|
![]() |
Thread Tools | |
Display Modes | |
|
|