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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 09-12-2012, 09:16 AM
Tree_UK
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I don't agree at all to some parts.

Jason bought into a finished and working game engine and had a very good idea what he can accomplish with it, and could relay that message confidently to their community.

Luthier is working with an unfinished game engine and can't possibly know for sure what it will be capable of till its finished. We've demanded info in the past, the development told us was they are trying to achieve, and we crucified them when they didn't get it right. I'm sure the announcement was delayed until they have a better idea where the development can go in the future. The RC patch and the readme should be very revealing if there is even a future for the development.

As far as campaigns and missions go, I would prefer that the developer continues adding FMB features and fine tuning the game engine so the community can build their own campaigns and missions. The guys in the development had no chance building a decent BOB campaign given the unfinished tools, features, and performance issues of the sim when they were building those Campaigns. That said, I'm sure BlackSix could build a very complex and historic Russian Campaign given the proper tools, features, and performance capabilities.
How did disastersoft manage to build a campaign if 1C failed so miserably?
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Old 09-12-2012, 09:32 AM
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JG52Krupi JG52Krupi is offline
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I don't care how good a game the sequel could be if it's a mmo type with only official servers i will not even contemplate purchasing it.

I can't believe it's even being considered.
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Old 09-12-2012, 06:23 PM
Chivas Chivas is offline
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How did disastersoft manage to build a campaign if 1C failed so miserably?
The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.
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Old 09-12-2012, 07:18 PM
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The disastersoft team built their campaigns after the release of the sim when there were less performance issues, and they were under less restraint to build their campaigns for the average computer. When the dev crews were building their campaigns the frame rates must have been abysmal, and they had to build them to suit the average computer. Never mind the fact that disastersoft probably has a better knowledge of BOB's history. This is one of the reasons I would like the community to build campaigns while the developer improves the features in the game engine. Like I said they probably have far more expertise in building the eastern front campaigns.
Well I guess thats 'one' way of looking at it, I am always open to ideas no matter how far fetched and extremly speculative.
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