![]() |
|
|
|
#1
|
|||
|
|||
|
Quote:
__________________
Find my missions and much more at Mission4Today.com |
|
#2
|
|||
|
|||
|
I would love to see the YAK 7B bubble top created & included in IL2. It gives a variation of the YAK 7B razorback.
I see quite a few photographs of this plane in & around the Stalingrad theatre |
|
#3
|
|||
|
|||
|
Shouldn't be too difficult if I remember right it's essentially the same as a Yak-9 worth a few smaller differences.
__________________
Find my missions and much more at Mission4Today.com |
|
#4
|
|||
|
|||
|
Quote:
and maybe it's not so obviously for someone's but yak-7b without gargrot need not only for history... another, really GOOD weapon and little another perfomance, long life of production and lot of a aircrafts... i think, maybe, it's like fw190 serie with a-4 and a-8, but without a-5 and 6... if DT do this and if with 3d model changes all good ( if DT can do this without any problems with authors etc), well, it's was be great... just need to correct perfomance (little), ammo loads (only light bombs like ao-25 for all 7 (how i heard), no RS-82 in 43), and little 3d model (wings, cockpit, second ubs and maybe etc)... not so much, and we have all info for this... our first steps here (topic very reduced, don't know why and who did it)... |
|
#5
|
|||
|
|||
|
Quote:
__________________
Find my missions and much more at Mission4Today.com |
|
#6
|
|||
|
|||
|
Yes it has been completed & is included in HSFX 6. I think is uses the Yak 9FM
|
|
#7
|
|||
|
|||
|
I was wondering if it would be possible to have a working clock in the Fokker D.XXI cockpit. It is a small thing, but if it could be fixed, that would be great. For now, it looks like the clock is stopped at the mission start time.
By the way, the Fokker campaign that came with 4.11 is great! |
|
#8
|
|||
|
|||
|
i'm flew on this yak-7 in online and you can see him in all mod-forums...
about historical accuracy and standards of mod... main external differences (all for fuselage of yak-9) - gunport and blister for second UBS, wings from yak-7 and cockpit from yak-9d (standart cockpit for new generation fighters in 43, if short) - were made, if i remember right, plus some change in perfomance and guns (here i can say what all good in total, but in fact need more series with different performance and need add "light" bombs, like ao-25 and - maybe - fab-50,100)... maybe, all by standarts il2, because take original game parts, if i not wrong... all minor external differences (if they were), i think no (+ here too much small differences of all series of yak-7, what hard to do)... well, anyway, main work was made and anyway it's all need check... and anytime you can contact with authors, i think (in 2010 or 11 i'm asked him about sending mod in DT, and he say "why not?" or something like this - don't found this post now)... Quote:
extra 100-150 kg and another weapon it's enough for include, i think... and what i mean by "standart" yak-9, this is yak-9 1942 from game (early series in RL) and - how you see, full fuel (and maybe oil) load of yak-9d was not used all time and not used for yak-9 with ns-37... and this can be next request in wish list... PS Sorry for so many edits... and, sorry, little mistake here - normal weight of yak-9d with 320 kg fuel=полевая доработка, in avg 2970 kg, and not 2870 kg... if and with 25 kg oil=2950... plus, about ammo loads for yak-9, i forgot here these words about yak-7DI=prototype of yak-9, 9d - Quote:
Last edited by 1984; 09-22-2012 at 05:39 PM. Reason: EDIT |
|
#9
|
|||
|
|||
|
Quote:
|
|
#10
|
|||
|
|||
|
My wish for 4.12 :
This request is not about an object , but about a function : .ntrk tracks can only be read forward . It would be very useful for movie makers to be able to read .ntrk tracks also backwards . ( so they will not have to launch the track from the beginning many times ) |
![]() |
| Thread Tools | |
| Display Modes | |
|
|