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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 09-06-2012, 10:53 AM
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JG52Krupi JG52Krupi is offline
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I also hope the sound radar is removed and a fully animated cockpit is added I.e. trim wheels etc.
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Old 09-06-2012, 11:01 AM
ATAG_Dutch ATAG_Dutch is offline
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Originally Posted by JG52Krupi View Post
I also hope the sound radar is removed and a fully animated cockpit is added I.e. trim wheels etc.
Agree on sound radar, but there is something very atmospheric about approaching a bomber formation and hearing the thunder of their collective engines, so it's not all bad.

Animated cockpit doesn't worry me any where near as much as the mixture and drag though. Plus in programming terms, altering a + to a - and reducing a numeric factor in a calculation would take minutes. Modelling cockpit animations a little longer I think. I'm oversimplifying there of course but I'm sure you understand where I'm coming from.
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Old 09-12-2012, 03:24 PM
ATAG_Dutch ATAG_Dutch is offline
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Just to update the info a touch:

Instead of testing, I've been flying for fun over the last few days and found an even simpler solution for the 100oct settings.

Before take-off, again set rad at 50% and leave it there. Mixture lever fully back. Take-off at 3000rpm, gear up, level off and allow airspeed to build to 185mph. Drop to +3 boost, lower revs to 2400 and forget them. Leave them there.

Throttle back up to +6 boost. By now you'll be doing about 200mph on the flat. Turn towards the sun and climb (never climb away from the sun, you never know who's watching). You'll get a climb rate of initially over 3000fpm dropping to 2500fpm as speed drops to 185mph. Trim for climb at this speed.

As you hit around 12,000ft you'll see temps start to rise. Throttle back to +5 boost, or level off a bit to increase airspeed. This will keep things cool. Twiddle mixture a bit to ensure blue flame.

Go jerry hunting.

Above 14,000ft, emergency boost doesn't give any real benefits, so leaving engine at these +5 to +6/2400/mixture back settings will give good performance against 109s. BUT!! If they dive away (as they tend to), punch the emergency boost, firewall it and set mixture full forward, as it certainly does work the lower you go.

With the +11boost/2400rpm/mixture forward/50% rad settings the 109s will get the shock of their lives. Just don't be tempted to alter either pitch or rad settings.

This doesn't mean that the devs don't need to change some things, but we shall see.

Stick to these golden rules and the current 100oct is very competitive.

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Old 09-12-2012, 05:06 PM
Momod Momod is offline
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Nice work Dutch,
I also found the 2400 RPM settings to be ideal for climbing out etc, but on some occasions that I have increased revs or used boost and forgot to keep a close eye on the temps the inevitable happens and its RTB with a damaged engine. There are some other good pointers you have posted as well and I`ll be certainly try them out later
~S~ 56RAF Rumba
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Old 09-13-2012, 12:27 AM
ATAG_Dutch ATAG_Dutch is offline
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P.S. If a 109 climbs vertically, do not follow. You will lose too much airspeed and your engine will overheat.

Instead, circle and maintain your airspeed at your current altitude. Eventually he will come down, at a much slower speed than you. Use the superior manoeuvrabilty of the Spit plus the above settings to get on his six and shred him.

I now ask for a bar to my DFC.
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Old 09-13-2012, 09:06 AM
trademe900 trademe900 is offline
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Originally Posted by ATAG_Dutch View Post
P.S. If a 109 climbs vertically, do not follow. You will lose too much airspeed and your engine will overheat.

Instead, circle and maintain your airspeed at your current altitude. Eventually he will come down, at a much slower speed than you. Use the superior manoeuvrabilty of the Spit plus the above settings to get on his six and shred him.

I now ask for a bar to my DFC.
Not enough.

He will just come down for a pass on you after his climb and then accelerate up and away again while you circle helplessly beneath him...
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Old 09-13-2012, 11:31 AM
ATAG_Dutch ATAG_Dutch is offline
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Not enough.

He will just come down for a pass on you after his climb and then accelerate up and away again while you circle helplessly beneath him...
Sorry, I should've clarified. If you start in a co-alt situation and he climbs vertically......etc.

If he's already got altitude on you, dodge the first pass, wait for him to pass below you, quickly reverse your turn and get some shots in.

C'mon..who do you think I am? Sailor Malan?
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