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I don't know how much work it would necessitate to do it but i think it is definitely a good idea. Yes hat switch would have to be improved too otherwise TiR user would surely feel frustrated haha.
View control is very important indeed: what could be easier to programm is to force the view away from the center (6DOF) in hard maneuvers, like away from the gunsight for instance, forbidding it's complete (or even totally) use during high G maneuvers. Firing without being able to use the always stable gunsight view, well that would look more like snapshots to me, and would also decrease the excessively high hitrate percentage we have today. It will also of course give new challenge and make the game more interesting. Some snapshots are so easy in games and this is exacltly the reason why: too much "view" control and stability inside the cockpit. In real WW2 combat it certainly wasn't easy to keep the head just behind the gunsight during the fight, and i'm not even talking about early war telescopic gunsight haha (Buffalo and Ki43). The high hitrate we see in il2 1946 is less due "to our years of training"™ than to the oversimplified gestion of views. (That said, checking one's six and keeping track during evasive maneuvers in IL2 and other sims is also simplified.) |
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