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| FM/DM threads Everything about FM/DM in CoD |
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#1
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I don't recommend using tracers to heavily, they tell both AI or a human that you are there. Precious seconds of surprise are lost, they are also an invitation for help to arrive for your opponent. They can be seen for a long distance, just as importantly they take up valuable belt space, and decrease damage potential from the hit average.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 08-28-2012 at 10:05 PM. |
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#2
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Referring the aircraft.ini, iL2CoD-v.1.08.18956, the standard convergence for all BF109E is defined as follows:
nose mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm) vertical convergence == 400 m (Visierschuss) horizontal convergence == 420 m (Kreuzung) wing mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) wing mounted MG 2x Oerlikon/Ikaria MG FF (20mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) wing mounted MG 2x Oerlikon/Ikaria MG FF/M (20mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) There is a good reason why vertical standard convergence is 500 m (Visierschuss). The German iL2CoD munition types have been animated in a version "verbessert" (improved). The cartridges are of high-velocity type for maximum performance in aircraft machine guns and give higher pressure than other 7,9 mm rounds. ... and here are the standard convergences for all iL2CoD Spitfires and Hurricanes, taken from aircraft.ini, iL2CoD-v.1.08.18956: vertical convergence == 370 yards horizontal convergence == 370 yards ~S~ Varrattu
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