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| FM/DM threads Everything about FM/DM in CoD |
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#1
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At that range, a Spitfire's wings should be juuust narrower than the diameter of the revi, and the Hurri should be juuust wider. Against bombers, I don't even use the cannons. Load armor-piercing rounds into your nose guns, and then just shoot at the tailgunner until you kill him, and then the engine cowling until you get the nice thick black smoke. Usually ~200 rounds per bomber. |
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#2
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My style of aiming is always at the vertical mid rudder point of an aircraft that I sneak up on. Others situations are governed by our relation to each other, in each case different, naturally. On bombers I will start early, maybe 270 out and closing slow as possible, walking my guns in a tight left/right on rudder section, duration of burst very short at the beginning, but increase as I close. Almost always gunners are killed, many times the first burst may kill the pilot, and so ammo is not wasted.
Classified Tracers are optional, I don't use them. Slips dominator load Bf-109 Guns: Gun 1. convergence vert. 170, hor. 140,--belt round load ratio 18/2--first 18 round: 7.92x57 S.m.K.H. Spitzgeschoss mit Kern, Hart--next: 2 rounds: 7.92x57 S.m.K. Ub.m Zerl. Spitzgeschoss mit Kern 2. convergence vert. convergence vert. 200, hor. 160,--belt round load ratio 18/2--first 18 round: 7.92x57 S.m.K.H. Spitzgeschoss mit Kern, Hart--next: 2 rounds: 7.92x57 S.m.K. Ub.m Zerl. Spitzgeschoss mit Kern 3. convergence vert. 115, hor. 100,--belt round load ratio 100%--20x80 RB, m Geschoss 4. convergence vert. 115, hor. 100,--belt round load ratio 100%--20x80 RB, m Geschoss --------------------------------------------------------------------- Slips RED hot Rotol--BR-20 killer Tracers are optional Guns: Gun 1. convergence vert. 125, hor. 100,--belt round load ratio 1/10--first round:Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 10 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 2. convergence vert. 125, hor. 100,--belt round load ratio 4/1/6--4 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ--next: 1 round: Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 6 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 3. convergence vert. 150, hor. 125,--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 4. convergence vert. 150, hor. 125,--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 5. convergence vert. 275, hor. 250--belt round load ratio 1/10--first round:Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 10 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 6. convergence vert. 275, hor. 250--belt round load ratio 4/1/6--4 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ--1 round: Tracer (yellow), G, Infantery Long Range, 1000 yd, .303 inch, Cordite, Mark 2--next: 6 rounds Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 7. convergence vert. 275, hor. 250--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ 8. convergence vert. 275, hor. 250,--belt round load ratio 100%--Armour Piercing, W, .303 inch, Nitrocellulose, Mark IZ Fighter killer: Gun 1-4 unchanged 5. 235/200 6. 235/200 7. 235/200 8. 235/200
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 09-01-2012 at 11:09 PM. |
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#3
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For the Luftwaffe planes the "7.92x57 S.m.K.H. Spitzgeschoss mit Kern, Hart" round has excellent performance against british planes. A couple of hits into the engine comaprtment of the British Fighters and they start smoking badly. Nice for attack where a lots of lead is required, for instacne when the Spitfire or the Hurricane is turning away. The 20mm cannons can be effective from 6 o´clock when you aim with the reticle at the upper part of the rudder of your target, then your cannon rounds should impact from close range in the wings of your target disabling it most likely.
For the SPitfire and Hurricane, I personally use a 173m (190 yards) convergence with the following load out: 1. Tracer - DeWilde 2. Tracer - AP 3. DeWilde 4. AP 5. AP 6. DeWilde 7. Tracer - AP 8. Tracer - DeWilde Last edited by Hellbender; 08-28-2012 at 07:53 PM. |
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#4
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I don't recommend using tracers to heavily, they tell both AI or a human that you are there. Precious seconds of surprise are lost, they are also an invitation for help to arrive for your opponent. They can be seen for a long distance, just as importantly they take up valuable belt space, and decrease damage potential from the hit average.
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 08-28-2012 at 10:05 PM. |
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#5
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Referring the aircraft.ini, iL2CoD-v.1.08.18956, the standard convergence for all BF109E is defined as follows:
nose mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm) vertical convergence == 400 m (Visierschuss) horizontal convergence == 420 m (Kreuzung) wing mounted MG 2x Rheinmetall-Borsig MG 17 (7.92mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) wing mounted MG 2x Oerlikon/Ikaria MG FF (20mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) wing mounted MG 2x Oerlikon/Ikaria MG FF/M (20mm) vertical convergence == 500 m (Visierschuss) horizontal convergence == 300 m (Kreuzung) There is a good reason why vertical standard convergence is 500 m (Visierschuss). The German iL2CoD munition types have been animated in a version "verbessert" (improved). The cartridges are of high-velocity type for maximum performance in aircraft machine guns and give higher pressure than other 7,9 mm rounds. ... and here are the standard convergences for all iL2CoD Spitfires and Hurricanes, taken from aircraft.ini, iL2CoD-v.1.08.18956: vertical convergence == 370 yards horizontal convergence == 370 yards ~S~ Varrattu
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Windows 10 Pro 64-bit Intel Core i7-8700K CPU @ 3.70GHz 2x4gb DDR3-1600 GeForce GTX 970 4095 MB Logitech G35 Headset Logitech G940 Flight System (fw 1.42) Mad Catz Strike7 Keyboard Headtracker DIY 6DOF & OpenTrack 2.3.10 |
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#6
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I have read that closing to 70m was used a lot during the war. Quote:
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Aiming at the rudder will generally hit those targets you mention, plus pilot maybe. Quote:
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The Hart round is my favorite too!
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#7
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The RAF fighters are not even worth flying with the default ammo loadout; it's really only good for wounding or injuring gunners. Forget about a 109 with that loadout, you will only suceed in perforating his cooling and as we know the planes in COD can go seemingly forever with streaming coolant, even at full power.
As it is not possible to chase down a 109 you only have split seconds to work with in turning deflection shots or high speed bounces. I load all guns with solely dewilde and armour piercing, with the dewilde having the greatest effect. There is something definitely wrong with the damage modelling at present however; if you load all guns entirely with dewilde the wings blow off he111's instantly in spectacularly unrealistic fashion. I tend to work around this bug by making half loadout armour piercing. With the loadout like this you are likely to both set fire to the enemy or disable it's control surfaces. I have never caused structural damage to a plane with ball or any other ammo other than armour piercing so as far as i'm concerned only dewilde and armour piercing are of any use. Last edited by trademe900; 09-03-2012 at 01:29 AM. |
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#8
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Bobika. |
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#9
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I wonder if those pilots had their ammo belts adjusted to their preference load very often back then. Statistically speaking, the Brit guns did very well, but was some tweaking done at times. Or was there a very ridged policy in place?
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