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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Any news for the (new) clouds and 2D sky? Landscape is a dead horse but at least could we have a good sky for the Channel? What about more options for the (static) weather as it was in IL2?
Can we have an answer please about this problem after 17 months? Last edited by 150GCT_Veltro; 08-27-2012 at 08:01 PM. |
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#2
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http://forum.1cpublishing.eu/showthread.php?t=33120
When will we get the Clouds back? answer: - lower level clouds are back - high altitude clouds still being worked on will see pilots animations in the future like bailing out open canopy etc. answer: Maybe in the sequel. You mentioned ages ago the devs were working on improving the ground handling of aircraft. Is this included in the current beta? answer: Maybe in the sequel. Yada yada yada.... I believe that most of the answers is a total disaster when you come to think of it .......maybe , no , show us the bug , etc. |
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#3
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This last patch improved the landscape immensely by removing the objectionable 'dark square at altitude' and making the whole landscape look like, well, a landscape. I'm frankly amazed that there hasn't been a huge roar of approval for this from the forum members. Or maybe most of 'em still buzz around Hawkinge at zero feet, I dunno........
I was immensely pleased to see this in the last patch and still am. |
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#4
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New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD
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#5
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However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim. Thank for your time, and to put your face here. |
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#6
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Last edited by BlackSix; 08-28-2012 at 08:48 AM. |
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#7
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Hi Blacksix,
Is there anything in the grapevine about looking at the net code? I understand the core engine is the priority - maybe they both go hand in hand? It's a real mess online once you get to around 50 players. That's not even close to the advertised 120+. This makes online scenarios rather simplified and confined unless you want to fly around for an hour and not find another player. I can deal with ships that fly, triggers that don't work, spawn points that are faulty, but without some sort of help on the net code side, it makes the game unplayable for many. I've asked numerous times if there's any sort of a 1c guide for net speed and server settings without any response. I'll glady add whatever is needed to the config for best online performance, but realize all the servers are flying blind in this regard. The net code needs some major improvement. I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly. Thanks. |
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#8
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http://forum.1cpublishing.eu/showpos...&postcount=150 We solve these problems for the next game. |
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#9
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B6, if you want some English lessons you are welcome in our comms channel anytime, though Sunday UK evenings are best. We swear a bit but the language but talk like British toffs (well, some people do...) - it'll give you that 'Battle of Britain' experience
http://forum.1cpublishing.eu/showpos...67&postcount=5 |
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#10
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