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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 08-27-2012, 07:52 PM
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150GCT_Veltro 150GCT_Veltro is offline
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Any news for the (new) clouds and 2D sky? Landscape is a dead horse but at least could we have a good sky for the Channel? What about more options for the (static) weather as it was in IL2?

Can we have an answer please about this problem after 17 months?

Last edited by 150GCT_Veltro; 08-27-2012 at 08:01 PM.
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Old 08-27-2012, 08:31 PM
Jumo211 Jumo211 is offline
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http://forum.1cpublishing.eu/showthread.php?t=33120

When will we get the Clouds back?
answer: - lower level clouds are back - high altitude clouds still
being worked on

will see pilots animations in the future like bailing out open canopy etc.
answer: Maybe in the sequel.

You mentioned ages ago the devs were working on improving the ground
handling of aircraft. Is this included in the current beta?
answer: Maybe in the sequel.

Yada yada yada....

I believe that most of the answers is a total disaster when you come
to think of it .......maybe , no , show us the bug , etc.
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Old 08-27-2012, 08:32 PM
ATAG_Dutch ATAG_Dutch is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
Landscape is a dead horse
This last patch improved the landscape immensely by removing the objectionable 'dark square at altitude' and making the whole landscape look like, well, a landscape. I'm frankly amazed that there hasn't been a huge roar of approval for this from the forum members. Or maybe most of 'em still buzz around Hawkinge at zero feet, I dunno........

I was immensely pleased to see this in the last patch and still am.
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Old 08-28-2012, 08:19 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
Any news for the (new) clouds and 2D sky? Landscape is a dead horse but at least could we have a good sky for the Channel? What about more options for the (static) weather as it was in IL2?
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD
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Old 08-28-2012, 08:33 AM
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150GCT_Veltro 150GCT_Veltro is offline
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Quote:
Originally Posted by BlackSix View Post
New types of weather are planned for the sequel. I'm not sure what we'll do something new for CloD
I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.
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Old 08-28-2012, 08:45 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by 150GCT_Veltro View Post
I hope you understand what does mean this statement: after 11 years, this is a step backward from IL2, at least for CoD. This is not acceptable at all.

However my question was also for new clouds (shape, DX10 ecc. ecc.) not only new options but somenthing really different from IL2 and the other sim.

Thank for your time, and to put your face here.
Oleg 4 years held a programmer who worked clouds for CloD. Later he was fired, the result was not. I don't know all details of this story. In the end we didn't get anything good and new.

Last edited by BlackSix; 08-28-2012 at 08:48 AM.
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Old 08-28-2012, 09:15 AM
ATAG_Bliss ATAG_Bliss is offline
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Hi Blacksix,

Is there anything in the grapevine about looking at the net code? I understand the core engine is the priority - maybe they both go hand in hand?

It's a real mess online once you get to around 50 players. That's not even close to the advertised 120+. This makes online scenarios rather simplified and confined unless you want to fly around for an hour and not find another player. I can deal with ships that fly, triggers that don't work, spawn points that are faulty, but without some sort of help on the net code side, it makes the game unplayable for many.

I've asked numerous times if there's any sort of a 1c guide for net speed and server settings without any response. I'll glady add whatever is needed to the config for best online performance, but realize all the servers are flying blind in this regard. The net code needs some major improvement.

I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.

Thanks.
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Old 08-28-2012, 09:32 AM
BlackSix BlackSix is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
I realize the majority of the dev team is working on the sequel, but how do you guys expect the online crowd to purchase it, if the current online code is not working well? We can not have the same thing again. This needs addressed badly.
To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpos...&postcount=150
We solve these problems for the next game.
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Old 08-28-2012, 09:48 AM
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Osprey Osprey is offline
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B6, if you want some English lessons you are welcome in our comms channel anytime, though Sunday UK evenings are best. We swear a bit but the language but talk like British toffs (well, some people do...) - it'll give you that 'Battle of Britain' experience

http://forum.1cpublishing.eu/showpos...67&postcount=5
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Old 08-28-2012, 11:42 AM
macro macro is offline
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Quote:
Originally Posted by BlackSix View Post
To answer this question, I have to tell you what will be in the sequel.
http://forum.1cpublishing.eu/showpos...&postcount=150
We solve these problems for the next game.
you solved the netcode problem in the sequel? is that what you meant to say? or that you are GOING to solve them for the next game?
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