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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 08-25-2012, 03:13 AM
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zapatista zapatista is offline
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Originally Posted by OSSI View Post
In real my friendy the 109 can turn with the Spit and with flaps much better
now i know you're either a troll on crack or are the spawn of kurfurst who hasnt ventured out into the real world yet to find unbiased and accurate historical information.

a 109 in the Bob era could only match the spitfire turning in the initial 1/4 or 1/3 of the circle, eg a snap turn to briefly get a shot in. in a sustained 360 circle the spitfire would turn considerably better (as is openly acknowledged by pilots from both sides in that era, and by direct performance comparisons of captured aircraft, all of which is openly available ). this difference in turn rate was so significant that in a sustained 360 turn starting out with the 109 behind the spitfire, after a few 360 turns the spitfire would be behind the 109. obviously we are also only talking about 2 evenly matched experienced pilots that knew their own aircraft and would be good enough to know its limits. the type of nonsense you are sprouting of the magic turning 109 catching up on the spitfire in a 360 circle turn is only found in places like kurfursts revisionist website which is filled with "selective misquoting of partial truths" and his own utter fabrications

ahh and when you make that track of you shooting down those ten 109's that you engaged with your magic spitfire ( engaging them on equal terms in a sustained dogfight involving multiple maneuvres), and err you know, shooting an unsuspecting enemy in the back while he isnt looking doesnt count here, just make sure they are at least experience or good pilots, not newbies.

and there are multiple threads specifically discussing what technical aspects of the current spitfires are incorrect, join those to try and peddle your nonsense and we'll take it step by step to enlighten you where the specific "simulation" problems are currently

request to black6: please have your own testers compare the sustained turn rates and snap turn rates for the main opposing fighters (spitfire, 109, hurricane), as well as their level speeds at low-medium-high altitudes, to ensure the comparative differences are correct. historical references previously supplied in bug report threads
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Last edited by zapatista; 08-25-2012 at 05:52 PM.
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Old 08-25-2012, 04:15 AM
Slipstream2012 Slipstream2012 is offline
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Originally Posted by droz View Post
Pretty sure the 109E was considerably faster than the Spits in game IRL. Spit has maneuverability, 109 had speed.

Also, 109 is Fuel Injected. Not much sputter on a startup from that. Spit/Hurri early stuff was Carburated. you will see sputter on startup with that.
Its not that I don't expect to see splutter on the Spit, but neither do I expect to see the 109 at full power with an seemingly indestructible engine.

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Originally Posted by TomcatViP View Post
funny comment but wrong.

The 109 is the nimble one here: lighter, smaller and as much powerful.
Although they were closely matched, I'd hardly call the 109 nimble if the Spitfire could out maneuver it on the best part, the Spit was only a little larger, I have no idea on the weights, but I can't imagine having a cannon in the nose would make it lighter though there is no doubt it had supreme firepower.
I've heard many times that the controls were sluggish at higher speeds, maybe this was to do with the confined cockpit.
Either-way there is no doubt they were both terrific planes, Like many others I just believe they need tweaking ingame.
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