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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-24-2012, 07:42 AM
Modiglian Modiglian is offline
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Posts: 4
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Type of improvement:
Better co-op multiplayer

Explanation of proposals:
Currently you can get in the same plane with your buddy with using a bug. (greate two different planes and then other one goes back to the lobby and can suddenly join the other one in hes plane.)I would like to see that made more easy. Maybe a question for the bomber pilot when creating the bomber to allow or not to allow other players to join in hes plane.

Benefits:
I would suppose many people would like to fly in co-op at the bombers.

Type of improvement:
Finnish the planes

Explanation of proposals:
Many of the planes. (expecially bombers) are not ready at all. Please make the current planes ready and other in game planes flyable (forexample vickers wellington). I would rather fly with a working plane in a grafically glitched world than to fly a bugfilled plane in a perfect world. (Forexample BR 20 randomly takes bombs in multiplayer or doesn't, Gyros started to work in JU88 only in the latest beta patch , klickable cockpits in all of them (pitot heater putton does not work in JU88 and so on and so on))

Benefits:
Planes would be flyable

Last edited by Modiglian; 08-24-2012 at 09:25 PM.
  #2  
Old 10-10-2012, 02:33 PM
Jaws2002 Jaws2002 is offline
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Type of improvement:

Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises.

Explanation of proposals:

In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light.

Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows.


Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released.

Benefits:

The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again.

Few examples:

http://img.photobucket.com/albums/v2...shot237639.jpg

http://img.photobucket.com/albums/v2...shot112634.jpg

http://img.photobucket.com/albums/v2...shot134464.jpg

Thank you.
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Last edited by KG26_Alpha; 10-10-2012 at 05:38 PM. Reason: Edited img tag out to keep thread size resonable
  #3  
Old 10-10-2012, 06:21 PM
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CaptainDoggles CaptainDoggles is offline
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Please spend time to make sure that the flight models are in line with historical data.
  #4  
Old 10-10-2012, 07:05 PM
*Buzzsaw* *Buzzsaw* is offline
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Salute

Please provide the correct weights and flight models for all combat aircraft.

At the moment the following errors exist:

Aircraft weights:

1) The Hurricanes are approx. 240 kgs overweight
2) The 109's are approx. 50-70 kgs underweight.

Aircraft speeds:

1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds.
2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds.
3) All 109 Variants are between 10-15 kph slower than their actual historical speeds.

Aircraft climbs:

1) Spitfire variants are at approx. 50-70% of their actual historical climb rates.
2) Hurricane variants are at approx. 60% of their actual historical climb rates.
3) 109 variants are at approx. 130% of their actual historical climb rates.
  #5  
Old 10-10-2012, 10:32 PM
Winger Winger is offline
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Quote:
Originally Posted by *Buzzsaw* View Post
Salute

Please provide the correct weights and flight models for all combat aircraft.

At the moment the following errors exist:

Aircraft weights:

1) The Hurricanes are approx. 240 kgs overweight
2) The 109's are approx. 50-70 kgs underweight.

Aircraft speeds:

1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds.
2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds.
3) All 109 Variants are between 10-15 kph slower than their actual historical speeds.

Aircraft climbs:

1) Spitfire variants are at approx. 50-70% of their actual historical climb rates.
2) Hurricane variants are at approx. 60% of their actual historical climb rates.
3) 109 variants are at approx. 130% of their actual historical climb rates.
Edited since this in no discussionthread. Only one thing: ROFL
  #6  
Old 10-10-2012, 11:58 PM
Flanker15 Flanker15 is offline
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Posts: 62
Smile

-Have a look at the glycol damage model, players say it doesn't overheat the engine.
-Open some or all of the game up to community tweaking and modding to give us something to do in the meantime.
-Make smoke trails visible out far if they aren't already (it's been a while since I played and they disappeared at close range before)

Good luck with the sequel!
  #7  
Old 10-11-2012, 02:58 AM
salmo salmo is offline
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Type of improvement: Toggle view key binding

Explanation of proposals: At the moment pilot view is limited to 3 FOV's bound to individual keys. There is not way to toggle between (or cycle through) the views with a single key (like in Il2-1946).

Benefits: Easier changing of FOV for players.
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  #8  
Old 10-10-2012, 08:26 PM
Ataros Ataros is offline
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The final suggestion: add any gameplay at last to your product:

1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle.

2) Online: working coop (like in old good IL-2)

3) Sample of online add-in to allow MP server programming.

Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014.

Last edited by Ataros; 10-10-2012 at 08:30 PM.
  #9  
Old 10-10-2012, 09:00 PM
Kurfürst Kurfürst is offline
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Posts: 705
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Type of improvement: Set radiators for half open, gunsight light strenght to 100% by defeault
Explanation of proposals: It's annoying having to set these every time the mission starts.Different settings only make sense for rare night missions or when one wants to purposefully destroy engine
Benefits: Smoother gameplay.
  #10  
Old 10-10-2012, 10:14 PM
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6BL Bird-Dog 6BL Bird-Dog is offline
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Quote:
Originally Posted by ataros View Post
the final suggestion: Add any gameplay at last to your product:

1) offline: Radio comms, ai not crashing, attacking targets and not avoiding battle.

2) online: Working coop (like in old good il-2)

3) sample of online add-in to allow mp server programming.

Luthier mentioned in the recent q&a discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for clod, it has to be gameplay at last.

If there is no gameplay, there is no game. If there is no game, there is no 1c:mg studio by 2014.

+100%
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