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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Type of improvement:
Better co-op multiplayer Explanation of proposals: Currently you can get in the same plane with your buddy with using a bug. (greate two different planes and then other one goes back to the lobby and can suddenly join the other one in hes plane.)I would like to see that made more easy. Maybe a question for the bomber pilot when creating the bomber to allow or not to allow other players to join in hes plane. Benefits: I would suppose many people would like to fly in co-op at the bombers. Type of improvement: Finnish the planes Explanation of proposals: Many of the planes. (expecially bombers) are not ready at all. Please make the current planes ready and other in game planes flyable (forexample vickers wellington). I would rather fly with a working plane in a grafically glitched world than to fly a bugfilled plane in a perfect world. (Forexample BR 20 randomly takes bombs in multiplayer or doesn't, Gyros started to work in JU88 only in the latest beta patch , klickable cockpits in all of them (pitot heater putton does not work in JU88 and so on and so on)) Benefits: Planes would be flyable Last edited by Modiglian; 08-24-2012 at 09:25 PM. |
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#2
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Type of improvement:
Bring back the "golden hour". Bring back the original beautiful sun sets and sun rises. Explanation of proposals: In photography, the golden hour (sometimes known as magic hour) is the first and last hour of sunlight during the day,[1] when a specific photographic effect is achieved due to the quality of the light. Typically, lighting is softer (more diffuse) and warmer in hue, and shadows are longer. When the sun is near the horizon, sunlight travels through more of the atmosphere, reducing the intensity of the direct light, so that more of the illumination comes from indirect light from the sky, reducing the lighting ratio. More blue light is scattered, so that light from the sun appears more reddish. In addition, the sun's small angle with the horizon produces longer shadows. Since you are working on a new graphics engine please bring back the beautiful natural colors of the sunset and sunrise present when the game was released. Benefits: The game would look a lot more natural and beautiful and would make the flying during that time of day a beautiful experience again. Few examples: http://img.photobucket.com/albums/v2...shot237639.jpg http://img.photobucket.com/albums/v2...shot112634.jpg http://img.photobucket.com/albums/v2...shot134464.jpg Thank you.
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---------------------------------------- Asus Sabertooth Z77 i7 3770k@4.3GHz+ Noctua NH D14 cooler EVGA GTX 780 Superclocked+ACX cooler. 8GB G.Skill ripjaws DDR3-1600 Crucial M4 128GB SSD+Crucial M4 256GB SSD Seagate 750GB HDD CH Fighterstick+CH Pro pedals+Saitek X45 Win7 64bit Last edited by KG26_Alpha; 10-10-2012 at 05:38 PM. Reason: Edited img tag out to keep thread size resonable |
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#3
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Please spend time to make sure that the flight models are in line with historical data.
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#4
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Salute
Please provide the correct weights and flight models for all combat aircraft. At the moment the following errors exist: Aircraft weights: 1) The Hurricanes are approx. 240 kgs overweight 2) The 109's are approx. 50-70 kgs underweight. Aircraft speeds: 1) All Spitfire variants are between 50-60 kph slower than their actual historical speeds. 2) All Hurricane variants are between 40-50 kph slower than their actual historical speeds. 3) All 109 Variants are between 10-15 kph slower than their actual historical speeds. Aircraft climbs: 1) Spitfire variants are at approx. 50-70% of their actual historical climb rates. 2) Hurricane variants are at approx. 60% of their actual historical climb rates. 3) 109 variants are at approx. 130% of their actual historical climb rates. |
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#5
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#6
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-Have a look at the glycol damage model, players say it doesn't overheat the engine.
-Open some or all of the game up to community tweaking and modding to give us something to do in the meantime. -Make smoke trails visible out far if they aren't already (it's been a while since I played and they disappeared at close range before) Good luck with the sequel! |
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#7
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Type of improvement: Toggle view key binding
Explanation of proposals: At the moment pilot view is limited to 3 FOV's bound to individual keys. There is not way to toggle between (or cycle through) the views with a single key (like in Il2-1946). Benefits: Easier changing of FOV for players.
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When one engine fails on a two engine bomber, you will always have enough power left to get to the scene of the crash. Get the latest COD Team Fusion patch info HERE |
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#8
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The final suggestion: add any gameplay at last to your product:
1) Offline: radio comms, AI not crashing, attacking targets and not avoiding battle. 2) Online: working coop (like in old good IL-2) 3) Sample of online add-in to allow MP server programming. Luthier mentioned in the recent Q&A discussion that there was no much time left for gemeplay issues because of priority of engine and technical problems. If there is only one final step left for CLOD, it has to be gameplay at last. If there is no gameplay, there is no game. If there is no game, there is no 1C:MG studio by 2014. Last edited by Ataros; 10-10-2012 at 08:30 PM. |
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#9
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Type of improvement: Set radiators for half open, gunsight light strenght to 100% by defeault
Explanation of proposals: It's annoying having to set these every time the mission starts.Different settings only make sense for rare night missions or when one wants to purposefully destroy engine Benefits: Smoother gameplay. |
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#10
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Quote:
+100%
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