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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. | 
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			This was an experimental thread for publishing small news and answers to common questions.  
		
		
		
		
		
		
		
		
			Please, don't use "Private Messages" to communicate with me. Use Send a message via email to BlackSix Last edited by BlackSix; 10-22-2012 at 08:27 AM.  | 
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			#2  
			
			
			
			
			
		 
		
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			QUESTION 1: 
		
		
		
		
		
		
		
		
			Does the ".cs" file have a character limit? OR Is the ".cs" file limited to so many functions or abilities? QUESTION 2: "Ghosts" or LOD dots that vanish when you get closer. Using triggers and actions and a "despawn" script seems to highley aggrevate this. Why are there "ghosts" and do you have a better example of a script to despawn aircraft. Are we creating this problem ourselves? Code: 
	 Despawn Script
  private bool isAiControlledPlane (AiAircraft aircraft) 
  {
		if (aircraft == null) 
        { 
			return false;
		}
		Player [] players = GamePlay.gpRemotePlayers ();
		foreach (Player p in players) 
        {    
			if (p != null && (p.Place () is AiAircraft) && (p.Place () as AiAircraft) == aircraft)
            { 
				return false;
			}
		}
		return true;
	}
	private void destroyPlane (AiAircraft aircraft) {
		if (aircraft != null) { 
			aircraft.Destroy ();
		}
	}
	private void explodeFuelTank (AiAircraft aircraft) 
  {
		if (aircraft != null) 
        { 
			aircraft.hitNamed (part.NamedDamageTypes.FuelTank0Exploded);
		}
	}
	private void destroyAiControlledPlane (AiAircraft aircraft) {
		if (isAiControlledPlane (aircraft)) {
			destroyPlane (aircraft);
		}
	}
	private void damageAiControlledPlane (AiActor actor) {
		if (actor == null || !(actor is AiAircraft)) { 
			return;
		}
		AiAircraft aircraft = (actor as AiAircraft);
		if (!isAiControlledPlane (aircraft)) {
			return;
		}
		if (aircraft == null) { 
			return;
		}
		aircraft.hitNamed (part.NamedDamageTypes.ControlsElevatorDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsAileronsDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.ControlsRudderDisabled);
		aircraft.hitNamed (part.NamedDamageTypes.FuelPumpFailure);
        int iNumOfEngines = (aircraft.Group() as AiAirGroup).aircraftEnginesNum();
        for (int i = 0; i < iNumOfEngines; i++)
        {
            aircraft.hitNamed((part.NamedDamageTypes)Enum.Parse(typeof(part.NamedDamageTypes), "Eng" + i.ToString() + "TotalFailure"));
        }
        /***Timeout (240, () =>
                {explodeFuelTank (aircraft);}
            );
         * ***/
        Timeout (300, () =>
				{destroyPlane (aircraft);}
			);
	}
QUESTION 3: Which map/s can we expect to see in the sequal? Will Smolensk and Stalingrad be included? QUESTION 4: Why is there not a gladiator static object? Last edited by 5./JG27.Farber; 08-17-2012 at 01:01 PM.  | 
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			 Quote: 
	
 2) Can you show me track with the "Ghosts"? 3) No comments, waiting for the announcement 4) We'll add this plane in the next patch maybe  | 
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			#4  
			
			
			
			
			
		 
		
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			Only as a static object, right? Not flyable? 
		
		
		
		
		
		
			Is everything alright in Moscow Thank you! 
				__________________ 
		
		
		
		
		AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5  | 
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			#5  
			
			
			
			
			
		 
		
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			 Quote: 
	
 No news for you, sorry.  | 
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			#6  
			
			
			
			
			
		 
		
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			Thx Blacksix! 
		
		
		
		
		
		
		
		Not even any new screens from the sequel?  | 
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			#7  
			
			
			
			
			
		 
		
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			I've a lot of new screens, but I've no permission to publish them)
		 
		
		
		
		
		
		
		
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			#8  
			
			
			
			
			
		 
		
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			Hello Black6, 
		
		
		
		
		
		
			Any news on progress on the AI? There are still a lot of crashings of AI, in the air and on the ground. Frustrating if you do a succesfull escort and the bombers crash during landing. 
				__________________ 
		
		
		
		
		Intel i7 970 6x3.2 ASUS Sabertooth X58 ASUS GTX580 Corsair 12GB 1600 Mhz OZC SSD 120GB  | 
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			Hello Black6! 
		
		
		
		
		
		
		
		
			I would like to have an update on the following topics, please: - clouds: shadows and self-shadows, reflection on water, source light influences, etc.. are you working on them, and when they will be added (back)? - Radio Comms.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? - AI.. any progress in this area? is some programmer assigned to and working on it, or it was postponed? thank you! Last edited by adonys; 08-23-2012 at 12:24 PM.  | 
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			#10  
			
			
			
			
			
		 
		
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			 Quote: 
	
 Quote: 
	
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