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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-21-2012, 10:42 PM
hc_wolf hc_wolf is offline
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Thanks Kodoss,

I will check through these tonight as I have some spare time.

Looks like I mixed some of the Actor2(de) with the Actor1(gb)

Won't take long to adjust

I was happy the slight changes I made last night let the server run through 3 cycles of the mission with no errors except for this speech. So it ran for over 15 hours which is great.

Now I can just focus on refining the missions with new elements.
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Last edited by hc_wolf; 08-21-2012 at 10:52 PM.
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Old 08-22-2012, 06:12 AM
Kodoss Kodoss is offline
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List for Actor1 de=gb check complete.

missing sounds.zip

It's an open office chart, that shows the existing sounds of one folder, but missing in it's counterpart.

3 special cases in the de/Actor1 folder:
-"060" and "60" are the same(double?) but "060" has a better sound quality
same goes for "090" and "90"

-"group" exist in both de and gb, but you have also "Gruppe"(which means group) in de.

-"I_dont_have_a_visual" exist in both, but in de/Actor1 it's empty. But you have "I don_t_have_a_visual" with sound in de/Actor1.

PS, my personal favorite: "Is_that_a_Heinkel_59_or_what_was_it"
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  #3  
Old 08-22-2012, 07:14 AM
hc_wolf hc_wolf is offline
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YOU DA MAN!!

saves me bundles of time thanks!
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  #4  
Old 08-22-2012, 11:05 AM
hc_wolf hc_wolf is offline
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Exclamation Channel Command Update: 22.08.2012

Hello! Update 22.08.2012

Well looks like all bugs are out now. So just minor tweaks to do like speach. But nothing that craps the server.

Today I updated most missions and I am introducing some new aspects to the game. Menu 5 & 6

I have condenced the supply and added a value for each. Planes really do fly to the airports and if shot down then no supply.
Also below you will see the new missions or Strategic elements added. These require score points or supply.
Hope you enjoy!


Server 2 is up so jump on and have a try.

Menu TAB-4-5-
"Show current supply status",
"Request Supply Bf109E3 & 3B in Calais-Marck (BA21) [Costs: 120 Supply]",
"Request Supply Bf109E4 & 4B in Calais-Marck (BA21) [Costs: 150 Supply]",
"Request Supply Bf110's & JU88s Tremecourt (BA21) [Costs: 160 Supply]",
"Request Blitzkrieg on London multi wave attack[Requires: Score > 300 ; Costs: 200 Supply]",
"Request ...German Friggate Attack on Dover... [Costs: 200 Supply]",
"Request ...German Friggate Attack on Folkeston... [Costs: 200 Supply]",
"Request ...German Friggate Attack on Manston... [Costs: 200 Supply]",
"Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]",


Menu TAB-4-6-
"Show current supply status",
"Request Supply Blenheim's to Littlestone (AU21) [Costs: 60 Supply]",
"Request Blenheim & Hurricanes to Manstone (AW25) [Costs: 100 Supply]",
"Request Supply SpitfireI, Ia & Hurricane to Manston (AW25) [Costs: 80 Supply]",
"Request Supply SpitfireII, & 100Oct's to Manston (AW25) [Costs: 120 Supply]",
"Request RAF Bomber Wave attack on Calais & Boulogne [Requires: Score > 300 ; Costs: 200 Supply]",
"Request ...English Friggate Attack on Calais... [Costs: 200 Supply]",
"Request ...English Friggate Attack on Boulogne... [Costs: 200 Supply]",
"Request ...Naval Blockade of Channel.... [Requires: Score > 1000 ; Costs: 500 Supply]",
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  #5  
Old 08-22-2012, 03:15 PM
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bw_wolverine bw_wolverine is offline
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One thing I've noticed when the Blitz Dorniers attack is that on their return journey on the deck past Deal they seem to go very strange near the ground, warping and sliding all over the place, despite my being the only person on the server and having a very good connection and ping.
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  #6  
Old 08-22-2012, 11:21 PM
hc_wolf hc_wolf is offline
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Arrow Mission Log of Channel Command on ATAG Server 2

Hey! If anyone is interested, I added a new feature to give stats during the mission and periodic times. Most of all it assists when reviewing the log to see what went on.

You can see when stages increase, when AI limits are reached and how many players are on and what objectives are met etc..

77 missions ran over the 6 hours with no errors

Unfortunately I cannot post up the entire log as the txt file is 165K which is bigger than the 19K allowed. So here is a cut version showing some of the mission.

Here is a log of last night’s 6.1 hours of play if you are interested



[15:20:14] Server: Mission Update and Statistics ever 10 mins
[15:20:14] Server: Mission has been running for: 06:01:45. (hh:mm:ss)
[15:20:14] Server: Players in game RAF 3 LW 2
[15:20:14] Server: Max AI Limit RAF 20 LW 20
[15:20:14] Server: Supply levels RAF 740 LW 30
[15:20:14] Server: Score now is RAF 2675 LW 1711
[15:20:14] Server: Air kills RAF 43 LW 62
[15:20:14] Server: Ground kills RAF 43 LW 62
[15:20:14] Server: Ground Unit Count: RAF 2085 LW 2085
[15:20:14] Server: Air Defence Stage RAF 2 LW 3
[15:20:14] Server: Objectives Complete RAF of 30
[15:20:14] Server: Objectives Complete LW of 30
[15:20:14] Server: 8 of 30 RAF Objectives Completed :: 16 of 30 LW Objectives Completed
[15:20:14] Server: 8 of 30 RAF Objectives Completed :: 16 of 30 LW Objectives Completed
[15:20:14] Server: 1 of 10 German Bombers Groups Downed :: 0 of 10 English Bombers Groups Downed
[15:20:14] Server: 1 of 10 German Bombers Groups Downed :: 0 of 10 English Bombers Groups Downed
[15:20:14] Server: 0 of 1 English Ships destroyed :: 0 of 1 German Ships destroyed
[15:20:14] Server: 0 of 7 Sittingbourne Factorys Destroyed. Targets Destroyed.
[15:20:14] Server: 0 of 10 Calais Port Factorys Destroyed. Targets Destroyed.
[15:20:14] Server: Special Thanks to SNAFU, Kodiak, SALMO & ATAG Group. Salute! ATAG_WOLF.
Attached Files
File Type: txt logs_Server_2_22.08.2012.txt (16.1 KB, 0 views)
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Last edited by hc_wolf; 08-23-2012 at 05:59 AM.
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  #7  
Old 08-23-2012, 10:50 AM
adonys adonys is offline
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hey wolf mate

two feature requests:
- please add a map grid position for each airfield/town name in a message (it's a pin in the ass to locate many of the small ones I personally don't know)
- link aircraft actor with pilots (assign pilots entering the server an ID, then put that id in a variable in each aircraft actor that pilot is spawned).. in this way, you will know which human pilot(s) were downed when an AI aircraft (as the pilot left it) crashes
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