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  #1  
Old 08-19-2012, 07:21 PM
Patton521 Patton521 is offline
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Default A list of changes/improvements for IL-2

Here is a few things I'd like to see the in 4.12 patch.

1. Reworked maps
2. New maps to cover all theaters of operations, specifically the ETO and MTO.
3. Give all aircraft there proper airspeed.
4. Reworked and/or new campaigns based of the type of aircraft the player is flying. i.e level bombers will be assigned to attack railyards, factories, troop concentrations while dive bombers attack road convoys, bridges, ships and so on. Its just really strange having a He-111 attack a bridge when thats the job of a Stuka.
5. More then two-three flyable aircraft in offline campaigns.
6. Have the AI aircraft have the same amount of ammo that players do and make the AI abide by the same laws of physics the players have, the AI have to deal with engine overheat,fix the AIs annoying ability to see behind them when the player is in a blind spot and the aircraft has no tail radar.
7. Please fix the trigger in all P-47 models, it has a trigger to fire all 8 guns not two triggers to fire all eight.
8. Please organize the objects in the full mission builder so that all objects are in categories i.e all airfield related objects are in the same category, all vehicles are in the same category, and so-on.
9. Fix the annoying engine overheat every 5 seconds with jet aircraft.
10. Fix the ground bump, not all of Earth is a plowed field.
11. Remove the bomb racks from aircraft when the aircraft isn't carrying bombs.
12. Fix the radiators causing massive drag on certain aircraft when the radiator is aerodynamically designed not to cause drag.
13. Fix the damage modelling so that two machine gun rounds don't automatically disable control surfaces like the rudder.

Last edited by Patton521; 08-19-2012 at 07:34 PM. Reason: Forgot something twice
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  #2  
Old 08-20-2012, 01:14 AM
Fighterace Fighterace is offline
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Me-410 flyable
FW-Dora 9 w/ bigger tail
Griffon engine spitfires
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  #3  
Old 08-20-2012, 09:33 PM
1984 1984 is offline
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what DT can fix in next patch very easy (this is from best book about yaks - "Истребители ЯК периода Великой Отечественной войны", Степанец А.Т." (ALL yaks MG do from this book))...


ammoload for як-9-37 (як-9т) -

Quote:
Емкость патронных ящиков: при свободной укладке - 30 снарядов для пушки и 200 патронов - для пулемета, при тщательной укладке - 32 для пушки и 220 для пулемета.
and, on practice (from А. Ворожейкин, "Солдаты неба") -

Quote:
Пока я занимал положение для атаки, "Юнкерс" сумел удалиться от меня метров на шестьсот - восемьсот. Я еще никогда с такой дальности не стрелял на поражение. Нужно поточнее прицелится. Может, на удачу и остался хоть один снаряд из тридцати двух. Целюсь, как по мишени, по всем правилам теории воздушной стрельбы. Бах!.. Огненный шар выскочил вдогонку "Юнкерсу" и мгновенно исчез. Вражеский самолет резко вздрогнул, и, словно от этого вздрагивания, из него полетела пыль. Попал! Но пыль вскоре исчезла, а "Юнкерс" продолжал лететь как ни в чем не бывало. Значит, снаряд только задел его. Но вот за "Юнкерсом" поплыли длинные струйки, светлячки огня, дым заклубился, светлячки, набирая силу, пламенели. Самолет вспыхнул...
now - 30 220...

so, i think in game for yak-9t and yak-9m with ns-37 we need (minimum) 2 historical correct ammo loads - default, 30 200, and something like "тщательная укладка боеприпасов" with 32 220...

maybe, and 32 200 or 30 220 (240 rounds for yak-1b hints on something like this on all yak-9's, but i don't have docs about "240", only 220 from part from "справочник основных данных самолетов", attached)...

total, 1 default and 3 other ammo loads (how i know, yak-9 with big guns don't take bombs)...

(2 shells and 20 rounds, it's not so little - all guys who flying in online-wars on this yak tell you this too, like thx for fix... and in total, ammo loads of all or some other yaks need to be corrected too)...
Attached Images
File Type: jpg СОДС-000x.jpg (53.0 KB, 16 views)
File Type: jpg СОДС-003-004x.jpg (88.7 KB, 21 views)

Last edited by 1984; 08-20-2012 at 10:18 PM. Reason: edit
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  #4  
Old 08-21-2012, 01:53 AM
Racoon Racoon is offline
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Please make all ordnance types and names in English (for the English version) so we would know what to choose and what is available!
It's very annoying trying to figure out the type of bombs or rockets when playing campaigns with non Anglo/American air forces since their types are only mentioned in the original language of the country you're flying (but written with English alphabet).

Cheers.
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  #5  
Old 08-21-2012, 06:28 AM
K_Freddie K_Freddie is offline
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I'm not sure whether this has been mentioned...

How about better modelling for ground and surface (ships.. etc) objects, AI and warfare. It'll change the face of aerial warfare to encompass the whole concept of 'total war'.

I realise that this might be a long term idea and it'll require large code modification.. but by the time (if) this is done, PCs will be that more powerful to handle all these extra effects.
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  #6  
Old 08-21-2012, 07:37 AM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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Quote:
Originally Posted by Racoon View Post
Please make all ordnance types and names in English (for the English version) so we would know what to choose and what is available!
It's very annoying trying to figure out the type of bombs or rockets when playing campaigns with non Anglo/American air forces since their types are only mentioned in the original language of the country you're flying (but written with English alphabet).
Do you have examples, what to change? We use the designation, that the ordnance had in war. We cannot 'invent' names for it.
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  #7  
Old 08-22-2012, 07:43 AM
swiss swiss is offline
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One little request:

Could we have an additional key to turn off the MGs?
(Just like we can turn off pods)
Why?
For tankbusters, be it in the 129 or the 110, we only need the big gun in certain situations. Now, for ppl without a gazillion fire buttons on the stick this means we have to reconfigure the fire buttons everytime we switch from - or to - one of the above mentioned planes.

Well, actually this button would also have to disable the 20mm on the 129.
On the 110 the MK108 is also connected to the cannon, so I'm no sure if this is even possible.

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  #8  
Old 08-22-2012, 09:02 AM
Lagarto Lagarto is offline
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On some airfields AI aircraft disappear after landing, and on others they don’t. Is it possible to stop them from disappearing?
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  #9  
Old 08-25-2012, 03:37 AM
Racoon Racoon is offline
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Hi EJGr.Ost_Caspar and sorry for late reply.
Quote:
Originally Posted by EJGr.Ost_Caspar View Post
Do you have examples, what to change? We use the designation, that the ordnance had in war.
Example: HE in English is the abbreviation/designation of two words; H for High, and E for Explosive, I know it because I speak English.

But, for the German aircraft, for example, we have the The AB, SC, SP, W.GR, all of which abbreviations of their respective German words.

For example the SP ordnance:
S stands for some German word starting with S followed by another German word starting with P!

Unfortunately I don't speak German, so I can't tell what those two words (starting with the S and the P) suppose to be!

Same goes for the Russian abbreviations such as; FAB, VAP, RS, AO, BRS, PTAB-2.5, AJ-2, M-13.
Quote:
Originally Posted by EJGr.Ost_Caspar View Post
We cannot 'invent' names for it.
Nor did I asked for "inventing" names, I'm talking about the German and Russian abbreviations of their respective German and Russian words which represent different types munitions in German and Russian languages.

All I'm asking is to have the German and Russian abbreviated words into their English counterparts , just as it's done for the Japanese ordnance (English words i.e designations used instead of their original Japanese ones).

Cheers.
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  #10  
Old 08-25-2012, 04:31 AM
idefix44's Avatar
idefix44 idefix44 is offline
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Founded on the web in less than one minute...
http://forums.ubi.com/showthread.php...es-mean-Forums
I think that you'll be able to find a tuto to learn how to scroll in the page linked above...
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