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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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@ironfelix
Thanks for the update! The wallpapers really look nice, but I was hoping to get some higher resolution wallpapers like you've provided in the past for your King's Bounty games - any chance for some 1920x1200 wallpapers in the future? By the way, as a modder, I can appreciate how long it takes to make this stuff work to the level of satisfaction needed to release a really solid game and just want to extend my thanks to you and the entire development team for pumping out new content for this game, which is simply gorgeous to look at, amazingly fun to play, and even more fun to tinker with and mod! /C\/C\ Quote:
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#2
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And again i apologize for sounding to harsh, but I only wanted to say some of my thoughts and get response. That is how things happen, by getting attention of ppl and then they spending time to solve some issue.
For changing paladin with warrior lds gain i said long time ago here on forum, so now in announced WotN i see this is implemented in game. i dont know did some1 saw my post, or they planed to do it regardless but i think it`s great to boost paladin class this way. Also in past i gave some suggestions and ideas in mod treads, and couple of times moders answered and gave me ideas how to do those things since i didnt know myself, and that is why i post my ideas here waiting to get suggestions about them. I changed attack/defense bonuses thx to bladeking77 help in his adventure mod, so it`s now something like intellect bonus +1point more dmg, +7 = bonus crit% / resistances%. In red sands mod there was bonus Hp for units when they lvlup and it was possible to get 1st lvl units with 45hp, there i changed it to be hp%, so low lvl units get +5hp max, and 5th lvl +60/80hp depending on unit. There are some other things i did by myself, but I asked for help on couple problems. Every unit/skill/item in this game are different , so i asked why some medals for same thing done in game give different bonuses to hero. In the end, i`m not moder like players that make whole new things in game and change mechanics, but i like to try some ideas that makes game a bit better and that is only reason why i suggested to change some of things in my previous post. |
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#3
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I can't wait!
Daniel. |
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#4
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Will there be a demo available for download?
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#5
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Waiting for the game eagerly. I'm especially excited about the new medals.
Love the new website. BUT I noticed a slight flaw. The Skald (which is obviously Paladin) has the Mage icon, and the Soothsayer (which is obviously Mage) has the Paladin icon. Is this intentional or just a website design overlook? I'm kind of OCD about these stuff. |
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#6
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If you are looking for other improvements then the text for the medals could do with updating, eg,
Quote:
Quote:
Last edited by 1darklord; 08-20-2012 at 02:31 PM. |
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#7
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ironfelix: Thank you for the info. I have a few questions:
1. Are there new bosses or the old, or not at all? If there are, how many? 2. Can you tell us anything about game length? roughly as long as Armored Princess? much longer, much shorter? 3. I've read something about "The ability to forge new items". Can you be more specific? 4. Can we expect surprises? I don't know, something different and exciting. Thank you and I can't wait for this game. |
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#8
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2) The game should offer 60+ hours of gameplay 3) Yes, there is a special ability that allows you to create new items 4) There will be surprises |
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#9
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There is a mistake in the text and it will be fixed asap. The right proper text is: "This talisman increases the damage of the Paladins, Priests and Inquisitors."
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#10
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Quote:
Daniel. |
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