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| GEM Editor All information about MoW map editor |
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#1
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Hi, i'm having a problem ending the mission, what i've made, basiclly the only task is to eliminate all enemy AI's on the map, when the AI is only infantry and eliminated then the mission will end, but when the enemy has vehicles or tanks, it won't end:S Perhaps i've made a mistake, if i have then correct me please...
F3-Triggers-Condition field- +enities- mode = work source = standart mids = (empty) tag = (empty) zone = (empty) player = (the player, that i wan't to be eliminated on the map ex. Player 1) relation = - type = human (What the type has to be? When i wan't vehicles to be destroyed as well as humans) state = not dead count = (==) value = 0 I basiclly want the mission to end, when all enemy AI are eliminated on the map, that includes enemy vehicles, but when i put them on the map, i kill all the enemy AI, including tanks and other vehicles, the map simply won't end |
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#2
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Hornet'sNest
Did you hit F9 and go under tasks, right click, new task and make that? below the condition, you made for the entity, did you make a command delay: 0.2 task: killallenemy then set to complete Then make another trigger, name it "gameend" or victory, doesnt matter. But in there yoiu have to make a condition, Task: work killallenemy(task name) complete then down in the commands, make a command that is delay: 2 gameover: win and your victory message if you make one. The game should end once all the Game end is in place and what not. |
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#3
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Many thanks for the help KnightFandragon!
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#4
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There's another thing i need help with, i have Men of War: Assault squad and i can't find winter troops neither african skin, i remember that in standard Men of War there was for example "rifleman_w" etc.
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#5
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So, you got your missions to work eh Hornet'sNest?
As for MOWAS skins, im unsure where they are. Looking in my dad's MOWAS editor, it would seem MOWAS is entirely MP only. I see only the MP Infantry and thier skins, no Winter camo or nothing... Last edited by KnightFandragon; 08-19-2012 at 10:39 AM. |
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#6
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I didn't get it to work, but i found an another way! Now it works absolutely fine!
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#7
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You can easily transfer the MoW AS2 entities to MoW (2007-9). I did that and have successfully played MoW with MoW AS2 entities, except some that, if used, they can crash the program. You can use Google to find me as Michael Carson. Cheers.
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#8
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can i place a unit like "tigertank" as a regular tank with GEM editor?
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