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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 08-12-2012, 12:03 PM
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Frequent_Flyer Frequent_Flyer is offline
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Originally Posted by MegOhm View Post
Was not my intention for this post to become an example for disgruntled "Sim pilots"... but that's inevitable...

More to point out something we need back in the Sim...

I am sure they did this to help frames... hope it is a temporary removal...
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.
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Old 08-12-2012, 12:10 PM
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GF_Mastiff GF_Mastiff is offline
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aside from the occasional cockpit view forced from front zoom view to close up revi sight
view and head slam movement to close up, I'm liking this version keep going.
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  #3  
Old 08-12-2012, 03:45 PM
broken pixel broken pixel is offline
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Originally Posted by Frequent_Flyer View Post
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.
A+
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Old 08-12-2012, 05:57 PM
Pudfark Pudfark is offline
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Quote:
Originally Posted by Frequent_Flyer View Post
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.
Totally Agree.
What's next?
Turn everything to Black and White for a
"better" frame rate?

Maybe, they should have gone this route?
With the old game engine....and where we are now?
We could have been, a year ago.
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Old 08-14-2012, 02:34 PM
MegOhm MegOhm is offline
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Quote:
Originally Posted by Frequent_Flyer View Post
I think most who folks around the forum are extremely dissapointed with the " Shell" game the devs have used under the guise of optimization. The fact is if you have to omit features or turn them off to get better frame rates and smoother game play , this cannot be defined as improvement. If fact go back to the last " official " path and compare the cockpits. This most recent " beta"patch further washes out the coloring and reduced the 3D look of the entire cockpit. The spinning prop is cartoonish, in certian lighting you barely see thru it. In addition ,I should not be able to distinguish my wingmans " spinning" prop thru my canopy from 100 yard distance, any distance for that matter. When dust, fire, and/or smoke are present the frame rates drop further than the previously released beta. Using the original release as the bench mark, the net improvement is non existant, 18 months from the release.
Agree about the prop lighting ... Frustrating to get eyes on a bogey at distance....come around... only to lose sight of it because the prop obscures your view......not to mention you can't see the runway very well when landing with the sun at your back
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Old 08-15-2012, 07:21 AM
rhinomonkey rhinomonkey is offline
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Quote:
Originally Posted by MegOhm View Post
Agree about the prop lighting ... Frustrating to get eyes on a bogey at distance....come around... only to lose sight of it because the prop obscures your view......not to mention you can't see the runway very well when landing with the sun at your back
arn't these things that would happen in real life? I was watching an air show at the weekend and was interested to see how a small plane does go out of sight fairly quickly in real life too. It was quite cloudy though!
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Old 08-15-2012, 04:40 PM
Slipstream2012 Slipstream2012 is offline
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Originally Posted by rhinomonkey View Post
arn't these things that would happen in real life? I was watching an air show at the weekend and was interested to see how a small plane does go out of sight fairly quickly in real life too. It was quite cloudy though!
Yes it does, that's why the back face of the prop's are painted black, to reduce the reflection, but with your back to the sun, it still occurs.
I, for one, like this feature. its about putting yourself in the pilots shoes and facing the issue they faced on a day to day basis, it's part of what makes this a simulation not arcade game, even if there are problems with it.

BUG

When I look into the bombsite in the HE-111 H2 the game crashes to desktop with a Launcher.exe error, it seems to happen more if there is a tool-tip displayed at the same time.
  #8  
Old 08-15-2012, 05:06 PM
III/JG53_Don III/JG53_Don is offline
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When I look into the bombsite in the HE-111 H2 the game crashes to desktop with a Launcher.exe error, it seems to happen more if there is a tool-tip displayed at the same time.
Lol i have exactly the same bug except this happens to me in the Ju-88! The He111 H-2 works just fine for me, but as soon as I look through the bomb sight of the Ju-88 I get a crash.
On ground I could use the bomb sight, but in the air I see a light blue screen shortly and a mouse overlay in the center which says "side_left" or sth. like that... then it crashes
  #9  
Old 08-15-2012, 06:41 PM
E.V.E E.V.E is offline
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Netcode is generl bad. 10 Planes in Formation and you have 15 fps and and and. We have try it many times to fly in Big Formation of 20 Pilots. But netcode is to bad.
  #10  
Old 08-15-2012, 11:26 PM
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Frequent_Flyer Frequent_Flyer is offline
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Quote:
Originally Posted by MegOhm View Post
Agree about the prop lighting ... Frustrating to get eyes on a bogey at distance....come around... only to lose sight of it because the prop obscures your view......not to mention you can't see the runway very well when landing with the sun at your back
Another irratating issue is by virtue of blurring details ,soften the lines of distinction in an effort to pick up framerates you cannot distiguish AI from almost any distance until they are right on top of you.
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