Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 08-12-2012, 10:11 AM
AKA_Tenn AKA_Tenn is offline
Approved Member
 
Join Date: Feb 2010
Posts: 213
Default

it kinda makes sense... if you go back and play the original IL2, compare it to IL2FB, then compare AEP to 1946 and you'll see they changed the FMs many times, and usually after expansions... this time is no different...
Reply With Quote
  #2  
Old 08-12-2012, 08:19 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Does "100%" not means that the prop is on full fine pitch (long time I didn't play the game)? If so, pitch HAVE to be on fine pitch at start-up.

Rads have to be closed and eng run at a stable regime (low) until the temp as raised (rad closed). It take usually 3 to 5 min to do so. Then you can apply power gradually to move the plane (no chocks).

If you don't warm up your engine, you will suffer engine damage applying power too early and won't be able to get full perf out of your engine during flight.

I hve witnessed a lot a players chocking their engine on the ground in order to get-off early. Those generally also complains that they can't get the perfs as in the manual

~S

Last edited by TomcatViP; 08-12-2012 at 08:22 PM.
Reply With Quote
  #3  
Old 08-12-2012, 08:22 PM
TomcatViP TomcatViP is offline
Approved Member
 
Join Date: Aug 2010
Posts: 1,323
Default

Quote:
Originally Posted by AKA_Tenn View Post
... if you go back and play the original IL2, compare it to IL2FB, then compare AEP to 1946 and you'll see they changed the FMs many times,...
For the worst on many occasion !!!
Reply With Quote
  #4  
Old 09-11-2012, 11:36 AM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Current Hurricane I 12lb* in 1946 with HSFX makes barely 250mph @SL. Can't get it faster than that. This is worse than COD after years and years of development. Why is it like this? Who did the FM?
Reply With Quote
  #5  
Old 09-11-2012, 12:00 PM
Kwiatek's Avatar
Kwiatek Kwiatek is offline
Approved Member
 
Join Date: Jan 2008
Posts: 367
Default

IRL Hurricane MK1 at 12lbs emergency boost reached ab. 280-285 mph at sea level. At nominal power - +6 1/4 lbs reached 260 mph at the deck. CLOD FM is also far away from these.
Reply With Quote
  #6  
Old 09-11-2012, 01:27 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

Yes that's correct, although the test speeds show 291mph IIRC, not sure of the loadout for that though.

I don't understand how people supposedly interested in flight history can get this so wrong.

Last edited by Osprey; 09-11-2012 at 04:36 PM.
Reply With Quote
  #7  
Old 09-11-2012, 04:24 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

I can not say that I am surprised by this..

Over the past 10 years of flight simming I have noticed this tread of not caring about how accurate the flight model is in simulating the aircraft performance..

Which is not surprising what with all the arcade style (xbox) types of flights simmers that have come along in the past 10 years..

Where they are more concerned with eye-candy than the flight models ability to accurately simulate the aircraft performance..

The good news is..

With time..

Some of these xbox type evolve (grow up?) into what we use to call a 'hard core flight simmer'.

Where getting the performance right is not an option but a 'basic' requirement.

The evolution of the xbox mind set typically goes like this..

They start off not caring at all about the accuracy of the flight model to simulate the aircraft performance, to caring about the 'relative' performance of the aircraft, to finally caring about the flight model being able to simulate the aircraft performance within 5% of the real world data.

Sadly some never make the full transition and are happy enough with something less than accurate..

Which is why flight sim makers always have to provide enough options to convert the accurate flight simulation into an xbox arcade type of game.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #8  
Old 09-11-2012, 04:35 PM
Osprey's Avatar
Osprey Osprey is offline
Approved Member
 
Join Date: Jan 2010
Location: Gloucestershire, England
Posts: 1,264
Default

But the trouble is that this is a '*' new slot aircraft. Therefore it should've been done by somebody properly, a fan. I'm left wondering if it is the mod pack which make their own changes to the new slot type because they aren't happy with it. 40mph is a lot, it's not hard to find out speed tests.

Can somebody verify the performance in UP? or another pack? Wrong forum really, just frustrating.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.