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#11
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I suggest moving your aircraft taking off to the other runway...but not changing their takeoff direction. Then, have the AI planes land on the runway you were originally taking off from. The second alternative is to simply have your planes take off from the other end of the runway. In any event, you don't want your flights sitting on the end of the runway that is near the touchdown area of the returning planes. *BTW, are you using 4.11? You no longer need to use the old workaround of using vehicles to temporarily 'block' a flight from taking off. In 4.11 you can simply delay the takeoff of a flight, even after it has spawned. Also, you seem to have other issues as there was an explosion on the runway at the start of the mission. One more thing....in 4.11 you can now instruct flights to land 'straight in', without the normal circling. However, you still need to clear up the 'sensitive' area near their touchdown zone. In all, you still have a lot to do if you want everything to play out your way. Aviar
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