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#1
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I think Adonys is right to lay the blame at poor artistic input. Previous maps (Open GL and pre-release) for COD absolutely nailed the right look and feel. Somehow in the re-make things were thrown together in a rather slapdash manner (I'd make an educated guess that the dedicated artist either got fired or quit and the rework had to be done on the hoof by other people - it's similar to a website that has been designed by the programmer or engineer rather than the graphics guy Though I hope (maybe naively) that some of the map issues may again be down to switching off and dumbing down certain settings to get the game to run, and that later it may be put right...?
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i5-2500K @3.3GHz / 8GB Corsair Vengeance DDR3-1600 / Asus P8P67 / GTX-260 (216) / WD 500GB Samsung 22" 1680x1050 / Win7 64 Home Premium CH Combat Stick / CH Pro Throttle / Simped Rudder Pedals Last edited by kendo65; 08-11-2012 at 07:43 PM. |
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#2
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![]() There you go... See I want realism... I want realistic FM's, realistic DM and realistic landscapes but if you want an "artistic" input this kind of filter is what you will get... Here is another example of artistic input... So there you have it, personally I would want something more in-tune with this... ![]() P.S. Yes Furbs hedges as well P.S.S. Yes it is wales, hence the sheep...
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MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#3
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#4
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mmm... now the reason for the 2006-like graphics of ClOD seems to be the map dimension...
but... we really need a so huge map? I do not think so, at least at this stage of sim development. Actually it is impossible to simulate a BoB day of battle, with tens of bomber and fighter, artillery etc. I can accept a bit outdated graphic if (IF) the scenario is realistic and playable (do you know BoBII: Wings of Victory?) but if I have to play with 15-20 aircarft, a handful of ground units and old graphic... ![]() IMHO it is better the use of smaller maps with 2012 effects/filters. In the next years, when the PC's resource will be better used, a huge map will be welcome |
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#5
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LOL "the maps are bigger" excuses everything wrong with CoD. |
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#6
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Yeah 2012 blur filters will make everything awesome LOL how incredibly pathetic...
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#7
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Why didnt somebody tell me about this "XBox" technology before I built my costom pc
![]() If we are lucky maybe they will port it for the pc
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ASUS Sabertooth MB--Intel 2600k@4.7--EVGA GTX580 3GB--Corasir 1200 watt psu--Corsair 16gb 1866--Corsair H70 cooler--Corsair 650d case--OCZ Vertex 3--Track IR5--CH Eclipse Yoke--CH Trottle Quadrant--CH MFP--CH Rudders-MSFF2 Last edited by ATAG_MajorBorris; 08-11-2012 at 11:09 PM. |
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#8
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Bigger map excuses all. How incredibly pathetic. If you want big maps get Just Cause 2. Forget blur filters ....shadows that aren't epileptic would be nice....but the maps are so big LOL.
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#9
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In Il2 I play only as bomber, now it is impossible due to the fact that huge map make level bombing impossible I will not discuss graphic if sim is good. But why - with this graphic - Clod do not simulate the bob as well as the very old BoBII? This game do not surprise for graphic neither for simulation. I do not need fabulous sim feature if they are not right implemented and if they compromise other aspect of the game. Last edited by andrea78; 08-12-2012 at 06:19 AM. |
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