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Pilot's Lounge Members meetup

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Old 08-11-2012, 06:44 AM
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SiThSpAwN SiThSpAwN is offline
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Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...
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Old 08-11-2012, 07:46 AM
adonys adonys is offline
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Originally Posted by SiThSpAwN View Post
Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...
aaa.. you understand that what you're implying is actually a matter of humn resources vs limited time.. right? ie manpower needed to fill map with those kind of details..

yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details..

so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry
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Old 08-11-2012, 05:18 PM
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SiThSpAwN SiThSpAwN is offline
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aaa.. you understand that what you're implying is actually a matter of humn resources vs limited time.. right? ie manpower needed to fill map with those kind of details..

yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details..

so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry
Its not just about the complexity of the sim, its also about the scale of them map, how many square miles does CoD cover, or DCS, now compare that to maps in Wings of Prey or upcoming War Thunder or World of WarPlanes.

And its not about human resources, its about computer resources to handle the size of those maps, and calculating a huge channel map over a small cube.
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Old 08-12-2012, 01:41 AM
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zapatista zapatista is offline
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Originally Posted by SiThSpAwN View Post
Facts are out there... look at the size of those maps, or for that batter games like BF3, etc. And then look at games like CoD and DCS, and the size of their maps.... or one step further... look at FSX.

But you have it figured out, I eagerly await your flight sim...
i agree, and the other aspect is the complex flight models and damage models having to be computed for EACH aircraft. with the arcade games used in comparison that is not an issue because it is not very detailed, but for a sim like CoD or DCS it is an issue. DCS compromised by not trying to model the low level detail at all, CoD still tries to, hence the problems we currently have.

the "good" arcade-game-look also doesnt work at low altitude (ex when on the ground or very low), when they show up as ugly large bland textures, and the objects like houses or vehicles (and trees) look like cardboard cutouts

il2/CoD on the other hand has to do it all at once, complex FM/DM, detailed low on the ground, AND look good with large number of objects moving around at various altitudes. CPU and GPU loading is obviously much more of an issue
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children

Last edited by zapatista; 08-12-2012 at 02:12 AM.
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