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| FM/DM threads Everything about FM/DM in CoD |
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#1
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Quote:
Also interesting as we're talking Merlin III which is in the Hurricane MkI 100octane, my Level Speed tests showed that full throttle and full rpm, with and without BCO, will cause engine failure within the following: 30-60 seconds OIL Temp 89-95 RAD temp 118-131 in various combinations Combinations with temps below IvanK's limits were ~58 seconds 92 OIL and 118 RAD and another was ~60 seconds 89 OIL and 121 RAD so although I agree with IvanK's temperature limits there may be other issues modelled at fully fine pitch/max rpm (mechanical failure over time? ~60 Seconds if temp limits not reached?) so I suggest you don't use max rpm and max throttle for more than around 30 seconds. Sometimes you may want to just to stay with the 109s long enough to get the shot. Another confusion is that I flew the Spitfire MkIa 100 octane for the first time (this patch) last night at around 15,000 feet with high throttle (boost 4 - 6) and 2550rpm in a long attack on a bomber group and the Oil temp was nailed to 100C without failure. (?!). I have found 2550 rpm to be a 'safe' rpm under almost all conditions in the Hurricane. Last night was the first time in a SpitIa-oct so I can't be so confident on that but 100C Oil? Wow!
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#2
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thanks for the feedback guy's
good to see a few things i can correct and improve !
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children |
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#3
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Another thing worth adding is that Hurricane rotol is actually better than the 100 octane for general fighting. 100 octane just blows the engine too easily with overheating whereas you can keep it nailed all the time in the rotol with rpm at 2800.
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#4
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i don't want to be booted, but the engines are garbage above 16,000 feet.. it's like the the developers purposely thought of screwing the Brit planes at high altitude (I can't believe it actually slipped by, and they said ooops !,, too lame, for us to believe..)... as soon as they stop screwing up the Brit planes, they really should post the patch as official... on Steam... stop screwing the pooch, stop the excuses,,, finish the last few remaining show stoppers,, then move on to BOM. I would never consider any type of expansion, with a flight sim that has a core model set that is totally fraked up...
IMHO You guys that are making COD could accomplish so much if you tried..... but it seems you are sabotaging your own work... |
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#5
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I'll see if I can find the post for you. Here you go.. this was from the last Alpha DX10 patch notes. As you can see its a known limitation of the current atmospheric model that requires a major rewrite, which may appear with the sequel at some point. Quote:
Last edited by FS~Phat; 08-12-2012 at 08:52 AM. |
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#6
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it kinda makes sense... if you go back and play the original IL2, compare it to IL2FB, then compare AEP to 1946 and you'll see they changed the FMs many times, and usually after expansions... this time is no different...
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#7
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Does "100%" not means that the prop is on full fine pitch (long time I didn't play the game)? If so, pitch HAVE to be on fine pitch at start-up.
Rads have to be closed and eng run at a stable regime (low) until the temp as raised (rad closed). It take usually 3 to 5 min to do so. Then you can apply power gradually to move the plane (no chocks). If you don't warm up your engine, you will suffer engine damage applying power too early and won't be able to get full perf out of your engine during flight. I hve witnessed a lot a players chocking their engine on the ground in order to get-off early. Those generally also complains that they can't get the perfs as in the manual ~S Last edited by TomcatViP; 08-12-2012 at 08:22 PM. |
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#8
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For the worst on many occasion !!!
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