Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > Technical threads > FM/DM threads

FM/DM threads Everything about FM/DM in CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 08-08-2012, 08:54 PM
Continu0 Continu0 is offline
Approved Member
 
Join Date: Aug 2011
Location: Luzern, Switzerland
Posts: 702
Default

Totally agree!

My opinion: Fix Radio Command and AI and we are almost there!
__________________
AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version
Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5
Reply With Quote
  #2  
Old 08-08-2012, 10:48 PM
skouras skouras is offline
Approved Member
 
Join Date: Nov 2009
Location: Greece-Athens
Posts: 1,171
Default

+1000
Reply With Quote
  #3  
Old 08-09-2012, 12:01 AM
Hood Hood is offline
Approved Member
 
Join Date: Jan 2008
Posts: 318
Default

Pilots did wiggle their wings to check blind spots. Not qite what the AI do mind.

Hood
Reply With Quote
  #4  
Old 08-09-2012, 12:12 AM
III/JG53_Don III/JG53_Don is offline
Approved Member
 
Join Date: Jun 2011
Posts: 219
Default

Yes radio commands should be the next big step towards a complete game
Allthough there are plenty of minor bugs which should be looked into as well. every minor bug for itself maybe not a big deal... but its the sheer amount of minor bugs which is kinda annoying.

And of course sounds.... improve the existing, fix broken sounds (some missing hit sounds) and pls add some more environmental sounds
Reply With Quote
  #5  
Old 08-09-2012, 01:04 AM
trademe900 trademe900 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 186
Default

Yes +1000.

AI bombers need to react to being hit and make decisions accordingly. Rapidly loss of coolant/oil or crew casualties should result in breaking out of formation and heading home.

Ai planes can take some insane hits and just keep on fighting and flying.
Reply With Quote
  #6  
Old 08-09-2012, 02:09 AM
SQB SQB is offline
Approved Member
 
Join Date: Jun 2010
Posts: 281
Default

Also, if AI bailing out properly is not going to be implemented give us an option to disable AI hitting the silk. At the moment all my SP dogfights are cut short by my opponent leaping out of the aircraft due to his radiator being perforated/one measly little bullet hit his paint job/an aileron caught on fire and fell off... Why not crash land or fly back to base!? I've had dogfights end with 3 or 4 spitfires doing loops with nobody in the cockpit because they bailed out of a perfectly fine aircraft.
Reply With Quote
  #7  
Old 08-09-2012, 02:15 AM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

Defaint AI is still very dumb ... gunner ignores closest aircraft beaming down on it .. pilot still climbing to avoid enemy! ?????

PLEASE FIX!

.
__________________
.
========================================
.
.....--oOo-- --oOo-- HE-111 --oOo-- --oOo--.....
.
========================================
-oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A
-oOo- DF 85 full tower -oOo- 1000W corsair
-oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73)
-oOo- 240 SSD -oOo- W7 64bit
-oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo-
========================================
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:20 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.