Quote:
Originally Posted by mondo
Its hard but not impossible. Doesn't mean it shouldn't be tried either.
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There are options.
Try to make excellent game and if it would be successful, than make a sequel with additional important features, but needed for 0.001% of core gamers. Or try to focus on these features, and if the game fails because lack of quality - who cares, we were making really important features. Or make both, and if the game will never be released that would be... predictable.
The game is already very risky - true sim on consoles - adding mission designer would not make our life anyhow easier, and doesn't bring additional revenues as well. Mission Designer on consoles means a lot of additional work to make it user friendly, to pass additional manufacturer (MS/Sony) requirements, etc, etc. It is _much_ harder than providing Editor for PC players (developer already have one Designer for themselves on PC, of course). It is almost as hard as doing the game itself.
I doubt it's worth that - especially on such a risky project as first sim on console.