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| FM/DM threads Everything about FM/DM in CoD |
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#1
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Who said anything about infinite acceleration?
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Wow, guy.... Quote:
Check out a climb triangle, pilot. A dive is the same as a climb, only difference is how we sum the force vectors. Weight changes at the sine of the angle. Sine 90 = 1 When you point the nose straight down (90 degrees), all the weight becomes thrust. So even though you pull back the throttles on your 2000 hp WWII fighter that weighs 7000 lbs.... Let's see... Sine 90 * 7000lbs = 7000 lbs of thrust going straight down! Compare that too: 2000hp*.8np = 1600thp Thrust @ 150 mph = (1600thp*325)/130.35Kts = 3989.26lbs of thrust. So you instead of the 4000lbs of thrust available from your engine at full throttle, you have only added almost twice as much at 7000lbs!! Quote:
The plane will not fly straight down unless held at the zero lift angle of attack. Instead, lift will accelerate it on x-axis or what you know as the Thrust and Drag axis from level flight. Yes there is induced drag too. Quote:
All this is off topic, take it somewhere else. Start a new thread if you want to understand the forces of flight. Quote:
Sort of like the longitudinal instability of the Spitfire...only much more extreme. Quote:
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Last edited by Crumpp; 08-08-2012 at 01:50 AM. |
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#2
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Pilot opinion was a factor of secondary importance. He was a monkey in the cockpit that operated the measuring equipment and flew the specific profiles. He did not fly around on a sunny day to report back how wonderful the airplane felt.
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#3
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![]() Only a few narrow minded individuals see this as some attack on their favorite gameshape. It is the measured and defined flying qualities that make up the "personality" of the airplane. These characteristics are what make an early Mark Spitfire a unique airplane with its own individual behaviors. Of course, not all of the airplanes, like the Spitfire, met every requirement. Nobody has claimed anything different. Most were designed before there were any defined standards. The NACA standards provide a good frame of reference to model these behavior because they measured and defined so many of the WWII aircraft. Most of these airplanes were fixed as a result but many served for long periods of time before their flying qualities were evaluated under a measured and defined system. That gives us some great information to see those flying qualities added to the game. Otherwise, it is not much of simulation of a specific airplane if the gameshape does not have the same flying qualities as the airplane it supposed to represent. This has nothing to do with how well an airplane turns, how fast it goes, climb, or any specific performance. This has to do with how the airplane behaves in achieving that performance.
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#4
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"Otherwise, it is not much of simulation of a specific airplane if the gameshape does not have the same flying qualities as the airplane it supposed to represent."
Other than quoting reams of academic data this is the very thing you are yet to prove. You have raised a Bugtracker tracker entry on a subject but have yet to provide any proof to support it that in fact it is a bug in game. You have by your own admission not flown the Sim that much or for example kept up to date with the numerous Beta patches. You opined that gun recoil should be modelled, If you flew the sim you would know that in fact it is. When you started this thread its purpose was to discuss this issue as it pertained to early mark spitfires IRL, not for a bug tracker entry. It then morphed into this academic treatise that spawned your bug tracker entry. When are you going to actually do some some in game flight testing to actually substantiate your claim that the FM is porked in the Sim ? Last edited by IvanK; 08-08-2012 at 02:13 AM. |
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#5
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Last edited by NZtyphoon; 08-08-2012 at 11:01 AM. |
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#6
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#7
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Fly the airplane in the buffet and time your turn. Pull back on the stick, release, and note the behavior of the airplane. Fly at Vmax, pull hard back, hold it at full deflection, and note the behavior. Fly the airplane trimmed for slow flight, let go of the stick, fire the guns, and note the behavior. I have played the game and note the behaviors as I play. Just because I don't spend my time making excel spreadsheets does not mean the points are invalid. Quote:
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Last edited by Crumpp; 08-08-2012 at 02:49 AM. |
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#8
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#9
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Why don't you read the rest of the statement. The must be some pretty smart monkeys.
Still waiting for analysis of figures 16 17 18 and why 15 isn't an anomaly. |
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#10
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"I have played the game and note the behaviors as I play. Just because I don't spend my time making excel spreadsheets does not mean the points are invalid."
No just your gut feeling not actually measured and or recorded. You post so many charts to support your statements in this thread then jump in the sim and just wing it ! |
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