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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-06-2012, 11:30 PM
AbortedMan AbortedMan is offline
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Everyone that is ok with vulching seems to forget that vulching sucks a large percentage of players into that area of the mission, often leaving people that are smart enough to not bother with the "airquake condition" completely alone to shoot at AI bombers...and that's pretty boring.

When vulching happens, the Blue's are hanging around Hawkinge looking for easy kills, the Red's know this and either attempt a take-off from Hawkinge to get into a quick fight, or get a tad bit smarter and spawn at a further airbase only to head to Hawkinge because they know that's where the Blue's are. This further exacerbates the problem. This giant wonderfully complex and detailed mission on this GIANT wonderfully complex map suddenly gets pigeonholed into a square mile of frustration.

Yes it's a stupid result of people being stupid OR making bad choices, but it's what is going to happen over and over...because people are stupid and/OR make bad choices. It's not that I'm trying to criticize or degrade "people" but I simply cannot use any other word to describe them.

The "airquake condition" can be dealt with and fixed, or it can be ignored advertised as a beneficial part of a server's assets.

ATAG's choice. I think they're shooting themselves in the foot, IMO. They hold the balance of this game's online community in their hands, and I feel the stage they're setting for themselves is getting volatile very quickly.

BTW, With the current base configuration over in England, simply spawning at another base is not a solution. Red have three general areas to spawn from, Hawkinge/Lympne and Ramsgate/Manston...both pairs close enough to each other to be considered *one* strafable area to a vulture...and Eastchurch which leaves Red little choice but to navigate over the hotspots I just mentioned to get into theater. Blue, on the other hand, has so many bases strewn across the coast and inland that I cannot even read most of them on the map unless I zoom in to the maximum...that alone negates many vulture attempts, but not before Red is shot down by the extremely dense 5x5 *GRIDS* (wtf!??!?!) of AAA.

A friend and I once logged onto the server to fly some sorties...there were 4 Reds including us and about 7 blue. We spawn at Hawkinge since we thought it would be quiet due to low population...nope. Four 109's in the air and on us before we hit 200mph. Ok fair game, our fault..."it's Hawkinge." I thought. So we move to Manston, start warming up, roll down the runway, and wheels up...BAM! Black screen. Killed by a 109 pilot...one of the same four from Hawkinge. See the trend here? What's the solution for that?

EDIT: Wait, I got it...I know the solution. I'm just gonna start flyin blue. I paid for the game just like everyone else, I have every right to play it just as everyone else does and won't be hamstrung by bad decisions.

Last edited by AbortedMan; 08-06-2012 at 11:46 PM.
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  #2  
Old 08-06-2012, 11:50 PM
Force10 Force10 is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
And what are you talking about honor and chivalry? This is a video game. If people are going to whine and complain about being shot down while playing a video game, I'm going to take a wild guess and say they need to step away from their PCs for a bit.
Question: How can you complain about being shot down when you never get off the ground?

Quote:
Originally Posted by ATAG_Bliss View Post
where you can meet the objectives/flight groups etc. When you join a dynamic environment online, all that control is lost.
This sums up perfectly the problem with ATAG

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Originally Posted by AbortedMan View Post
This giant wonderfully complex and detailed mission on this GIANT wonderfully complex map suddenly gets pigeonholed into a square mile of frustration.
What the hell is dynamic about the same vulchers looking for easy pickens around Hawkinge? You need to look up "dynamic" in the dictionary Bliss.

Actually, if you read Aborted mans whole post it sums up why ATAG is more or less rediculous. We all know you are dead set against co-ops Bliss, I'm guessing you are a former quake player and like the predictability of what happens on the ATAG server?
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  #3  
Old 08-07-2012, 12:02 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by Force10 View Post
Question: How can you complain about being shot down when you never get off the ground?



This sums up perfectly the problem with ATAG



What the hell is dynamic about the same vulchers looking for easy pickens around Hawkinge? You need to look up "dynamic" in the dictionary Bliss.

Actually, if you read Aborted mans whole post it sums up why ATAG is more or less rediculous. We all know you are dead set against co-ops Bliss, I'm guessing you are a former quake player and like the predictability of what happens on the ATAG server?
You've nailed it perfectly.

If I only had one wish, it would be those that seem to know how to do it "right" and create a non-r"e"diculous server would stop being so shy and come out and do it. Watching the people that truly know how to do this sort of thing, just sitting in the back ground with such a vast knowledge of mission building and how to do it right, without stepping up to the plate is frustrating. I hope for the day when the loudest voices - the obvious one's that really know how to build those perfect missions come out and show us people with 1000's of hours building missions how it's done right.

Please please show us the way. Obviously the ATAG server is complete garbage and so are the missions.

Sincerely,

A dedicated airquake, non-historic, garbage server owner that doesn't know anything.

Thanks.
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  #4  
Old 08-07-2012, 12:51 AM
Jaws2002 Jaws2002 is offline
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What's with al this crybabies taking shots at ATAG like tey owe you something?
Aren't you fools forgeting that, without the guys from ATAG, tying so hard to keep a solid server runing great, while the game was close to garbage, this game would have been dead vor a long time. At least the online part of it.
ATAG server, and the people working hard to keep it runing , with the endless stream of bugs, from patch to patch, is in large part the reason you have an online community still active.

Vulching is part of the air wars, and it is part of the game. Get used to it. Front line bases were always visited by enemy planes. The Russian airforce was basically raped on the ground at the begining of the war. The il2's were constantly attacking enemy airfields troughout the war.
After ten minutes of warm up and 20 minutes flight in a bomber, when I get close to the enemy targets, if I have escorting fighters, I'll always ask them to try to suppress the airfield close to the target until we get the bombs out. That means shooting at anyone that even thinks about taking a plane up to interfere with our mission.
On ATAG there are plenty of bases away from the action, to take off without any danger.
I thought this was common sense by now, after so many years of online playing.
No matter what flying online game you play, it's always been this way.
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  #5  
Old 08-07-2012, 01:10 AM
Sternjaeger II Sternjaeger II is offline
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I suppose that if the enjoyment of your simming experience reduces itself to vulching, then you really got into the wrong genre.

Sure, it's a laugh every now and then, but if it becomes a habit, then it's only a counterproductive attitude that will push people away. Where's the fun in that anyway? There's no fair measure in a dogfight or by using a better tactic, it's just coming down on someone who's in the most vulnerable position and maybe struggled all the way back after a mission and is looking forward to a good landing..

I refrain from joining servers that allow vulching, simply because you know it's gonna end up in a puerile airquake..
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  #6  
Old 08-07-2012, 01:13 AM
julien673 julien673 is offline
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Only add some flak ....

Damaged enemy aircraft over the air base is always priceless... B)
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  #7  
Old 08-07-2012, 05:08 AM
Force10 Force10 is offline
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Quote:
Originally Posted by ATAG_Bliss View Post
You've nailed it perfectly.

If I only had one wish, it would be those that seem to know how to do it "right" and create a non-r"e"diculous server would stop being so shy and come out and do it. Watching the people that truly know how to do this sort of thing, just sitting in the back ground with such a vast knowledge of mission building and how to do it right, without stepping up to the plate is frustrating. I hope for the day when the loudest voices - the obvious one's that really know how to build those perfect missions come out and show us people with 1000's of hours building missions how it's done right.

Please please show us the way. Obviously the ATAG server is complete garbage and so are the missions.

Sincerely,

A dedicated airquake, non-historic, garbage server owner that doesn't know anything.

Thanks.
The only reason I'm being critical Bliss is because you were so vocal against a more intuitive co-op gui. You stated you "hate" co-op style of play, and therefore would like to "pigeon-hole" everyone to your style of play. So it's pretty clear you will never have that sort of thing on your server and that's fine since it's yours. But trying to stifle a legitiment style of play and a requested feature because you hate co-op, isn't helping the sim expand to online squads that have been waiting for this.
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  #8  
Old 08-07-2012, 05:21 AM
AbortedMan AbortedMan is offline
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The argument isn't about "I'm being vulched, this sucks!"

Vulching negates an entire mission by attracting lesser attentive players to one area. One single small area...which in turn ruins combat for the strategy-minded players because a server with 40+, hell, even 10+, should be chock-full of fighter formations roaming about the map and completing objectives (that you as a mission builder worked so hard on) is now a desolate and barren wasteland of blue.

You naysayers can't deny the negative effect on gameplay a majority of a team hovering around a single base has, whether it's a "valid" style of gameplay or not, it's detrimental to the majority. Spawning at another base to get away from the threat while taking off doesn't fix anything, because EVERYONE needs to do it, but that will never happen...stop dreaming that it will. Yes, you and I see the solution, but the major public does not, and never will. Besides, they'll spawn at the other base and head straight to the vulched base. Happens every time.
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  #9  
Old 08-06-2012, 11:50 PM
Toni74 Toni74 is offline
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Quote:
Originally Posted by AbortedMan View Post
(...)When vulching happens, the Blue's are hanging around Hawkinge looking for easy kills, the Red's know this and either attempt a take-off from Hawkinge to get into a quick fight, or get a tad bit smarter and spawn at a further airbase only to head to Hawkinge because they know that's where the Blue's are.(...)
lol. of course only the blue ones do vulching.
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  #10  
Old 08-07-2012, 03:17 PM
ATAG_Septic ATAG_Septic is offline
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Quote:
Originally Posted by AbortedMan View Post
Everyone that is ok with vulching seems to forget that vulching sucks a large percentage of players into that area of the mission, often leaving people that are smart enough to not bother with the "airquake condition" completely alone to shoot at AI bombers...and that's pretty boring.

When vulching happens, the Blue's are hanging around Hawkinge looking for easy kills, the Red's know this and either attempt a take-off from Hawkinge to get into a quick fight, or get a tad bit smarter and spawn at a further airbase only to head to Hawkinge because they know that's where the Blue's are. This further exacerbates the problem. This giant wonderfully complex and detailed mission on this GIANT wonderfully complex map suddenly gets pigeonholed into a square mile of frustration.

Yes it's a stupid result of people being stupid OR making bad choices, but it's what is going to happen over and over...because people are stupid and/OR make bad choices. It's not that I'm trying to criticize or degrade "people" but I simply cannot use any other word to describe them.

The "airquake condition" can be dealt with and fixed, or it can be ignored advertised as a beneficial part of a server's assets.

ATAG's choice. I think they're shooting themselves in the foot, IMO. They hold the balance of this game's online community in their hands, and I feel the stage they're setting for themselves is getting volatile very quickly.

BTW, With the current base configuration over in England, simply spawning at another base is not a solution. Red have three general areas to spawn from, Hawkinge/Lympne and Ramsgate/Manston...both pairs close enough to each other to be considered *one* strafable area to a vulture...and Eastchurch which leaves Red little choice but to navigate over the hotspots I just mentioned to get into theater. Blue, on the other hand, has so many bases strewn across the coast and inland that I cannot even read most of them on the map unless I zoom in to the maximum...that alone negates many vulture attempts, but not before Red is shot down by the extremely dense 5x5 *GRIDS* (wtf!??!?!) of AAA.

A friend and I once logged onto the server to fly some sorties...there were 4 Reds including us and about 7 blue. We spawn at Hawkinge since we thought it would be quiet due to low population...nope. Four 109's in the air and on us before we hit 200mph. Ok fair game, our fault..."it's Hawkinge." I thought. So we move to Manston, start warming up, roll down the runway, and wheels up...BAM! Black screen. Killed by a 109 pilot...one of the same four from Hawkinge. See the trend here? What's the solution for that?

EDIT: Wait, I got it...I know the solution. I'm just gonna start flyin blue. I paid for the game just like everyone else, I have every right to play it just as everyone else does and won't be hamstrung by bad decisions.
I've tried to see your point here but I really can't. You seem emotional and perhaps unhappy? I suggest you find somewhere else to play.
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