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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I love to strafe airfields with the Bf110 after i've dropped my bombload.
Every fighter that gets airborne is my deadly enemy and has the advantage. Don't let 'em get up and then a swift departure, hoping that there are no other fighters already in the air, looking for easy prey.
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#2
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Hey
Maybe you had a bad day? I never experienced it that bad, so I suggest you just try again
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AMD Penom ll 6x 1055T Processor 2.8 GHz // 8GB Ram // XFX Radeon HD 7870 Black Edition DD (2048 MB Memory DDR5, GPU 1055MHz) // Windows 7 Professional 64 Bit Version Saitek x52 // Saitek Throttle Quadrant // Saitek Pro Flight Rudder Pedals // Track IR 5 |
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#3
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I've beaten this same issue to death.
ATAG won't change it for reasons "so complicated you cannot possibly understand". Our only hope was Wolf's Channel Command mission and they seemed to have taken it out of the mission rotation...also probably for reasons "so complicated you cannot possibly understand." |
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#4
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why not play another server? plenty of people, including me, happily play on ATAG, knowing the rules. I don't care if I get vulched. I play almost exclusively red, so I hardly spend any time over blue territory anyway. Change airbase away from the combat. It's such a basic solution. you don't need a specially scripted mission. There are plenty of bases to choose from. |
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#5
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Sadly I think some people will never understand this at all. Is it really that hard to spawn away from the front lines if you don't want the possibility of being attacked on the ground? I wouldn't think so. But obviously others are kinda slow in this department. |
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#6
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senseispcc: The best course of action is to just stay off of ATAG's servers. Things like "honor" and "chivalry" are terms that are lost on these guys and boosting their kills on a leaderboard is all they care about. And most surely don't donate any money to their server. |
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#7
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No matter where you spawn it just takes that one person that gets zapped and they're in here with big crocodile tears crying about it. Last edited by ATAG_Doc; 08-06-2012 at 10:25 PM. |
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#8
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Quote:
And what are you talking about honor and chivalry? This is a video game. If people are going to whine and complain about being shot down while playing a video game, I'm going to take a wild guess and say they need to step away from their PCs for a bit. If you are an enemy, in the air or on the ground, you are a valid target. It's pretty simple. One would think it's even more simple to look at the map, location of objectives, read the briefing etc., and realize if you spawn near the front, there's probably a good chance of enemies around. I wouldn't think it would take a rocket scientist to figure this one out. And I don't know any person that's a stats whore. Heck the stats are reset all the time anyways. I'm sure there are other squads out there that probably wear the uniform while they play and deal with ranks and weird shit like that, but we're just about having fun. We realize it's a video game. I remember one guy on coms, can't remember what his name was, but he was crying about getting vulched while taking off in a blenny. I asked what base he was taking off from and sure enough it was the blenny base right near the front lines. Then I asked him why he wouldn't take off from another airfield inland, his response was he didn't want to have to fly that far. Now mind you, this guy pulled me away from flying to bitch about this, something as simple as spawning from a different airfield which he wouldn't do. Then he has the gall to tell me it's the mission's fault. That's when you throw up your hands and just laugh. People want to be able to get in the action fast, but if they happen to get shot down because they made the decision to spawn where the action is, all they want to do is complain. Hopefully those types will finally just move on to some other game or some other server that suits their needs / forces them to take the critical thinking part of where to spawn etc. I know plenty of people that enjoy the game, enjoy spawning in the front lines, and enjoy the fact they may get shot at on the ground because of it. What I enjoy most is I have the right to choose to spawn inland where I know I'll never get attacked on the ground or have the choice to spawn near the front lines where there's a good chance I will get attacked. Either way, I'll enjoy it. Video games are recreation to me. I think senseispcc's problem/anger comes from the fact that he plays SP. In SP you basically know what's going to happen, you have control over when the mission starts, how you can fly, where you can meet the objectives/flight groups etc. When you join a dynamic environment online, all that control is lost. Anything and everything can happen at any time. Your tactics revolve around the current situation which can only really be known by those flying together and talking. So you spawn right in the nearest airfield and without a doubt someone saw you and strafed the crap out of you for it. I think stuff like this is why SP folks won't play MP and MP folks don't play SP. I like the dynamic ever changing environment, not knowing what's going to happen, where the enemies are, etc., is the best part. While in SP it's kinda the opposite. |
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#9
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Vulching should only be allowed if there is FLAK at the bases, then it's realism, without it's the fault of the mission builder for being lazy, every base should have a ring of FLAK emplacements around it, and a few scattered along the coastline for good measure. This makes it a gamble to attempt an airfield attack.
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#10
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This thread is FREAKING HILARIOUS!
People whining about "honor" and "chivalry" as if this is a medieval jousting tournament, and wanting a magic safe zone over top of air bases. Do you guys also complain when someone comes in from above you? Because it's not fair? Should all dogfights start with both pilots at the exact same speed and altitude, and a head-on pass so both pilots have a chance to see each other? There's a server for 1946 that has easy-mode rules like a magical safe zone around the bases. It's called Spits vs 109s, and they will kick/ban you if you fly over top of a base (even if you're at 9000m). They're a joke outside their insular little community, because most folks realize that their rules promote careless play and an attitude of entitlement. There was no magical force-field in real life. There was no deflector shield on the runway at Folkestone. Why do you want one? This isn't Tag, or Go To Rome like we used to play on the playground. There is no "home free" in air combat; why do you want one? Chivalry and honor in air combat died well before the end of the first world war, and anyone who isn't wilfully deceiving themselves knows it. If you're not zooming in from above on an unsuspecting target, then quite frankly you're doing it wrong. |
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