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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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[OT]
We did make several runs yesterday at different altitudes in the He-111 H-2 and everything is working as intended so far. We observed that the bombs fall and exploded in the correct order, the spacing was also correct, that makes me believe that not only the sight, but all the code has been completely revised. Tests done up to 3.500 m so far, with one human in pilot's seat and another in the bombardier. Smooth as silk. This patch is a milestone in COD's development. ![]() [/OT] David, we have in our squad a wing of dedicated pilot for bombers, if not I would gladly join you. BTW, how about some joint ops between you ad us guys? S!
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Last edited by SG1_Lud; 08-04-2012 at 08:58 AM. |
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Hi Lud, did any Staffel test if formations work fps-wise?
And i would recomend a Geschwader-day on ATAG.. ![]() |
#4
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no need to fly on atag exclusively....we now gave 71st squad our missions to run on their server which is now called something like 71st-ACG combined server....historical missions with a nice historical map template,good ai,...certainly an alternative to atag.
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#5
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He-111 bombsight seems to be working well with 8 x SC 250kg bombs, more testing required with the 50kg bombs.
I have done 4 bomb runs with the 250's at varying altitudes (4200 - 5500m) and the bombsight was right on target, the one run I did with the 50kg bombs from 4500m fell well short of the target. |
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#7
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If that were the case it real life, how was the bombsight programmed to know what bombs were on board? Another thing I should mention is that I don't feel that the damage from the bombs is high enough. A 250kg bomb should do much more damage than it currently does. Last edited by ATAG_Keller; 08-06-2012 at 02:37 AM. |
#8
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The trajectory adjustment was manual in the real bombsight. Ours is automatic to simplify things a bit, otherwise we'd have to enter data from tables according to airspeed, altitude and bomb type.
The advantage of how it's done in the sim is that it's simpler. The advantage of the real bombsights is that an experienced bombardier could probably enter an in-between value to account for different types of bombs on board. I think the best way to account for this in the sim is to experiment, accept that that we should be going after area targets (factories, airfields, etc, no more hitting a handful of vehicles from 3km) and get a couple of wingmen. The SC 50s don't miss by much, they just drop a couple of clicks down from where the bombsight aims, so it's easy to account for it. I don't know what happens if you select a bombload with one bomb type only though. Maybe loading only SC50s uses the trajectory adjustment more suitable to them, but i haven't tested this yet. |
#9
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@David, great I will contact you (through sandokito). @Blackdog: yes your method is good and works. Just to have another in your bag of tricks, if you plan to use precalculated TAS, I confirmed that if you calculate TAS taking OAT (outside air temperature into account) into account, the results are perfect. Here you are a good resource for doing the maths: http://www.luizmonteiro.com/Altimetry.aspx#TrueAirspeed So in your bombing run, switch to your pilot position, and check the OAT in your upper left panel, input that value and correct the TAS with the deviation from the standard atmosphere. Now, the wind. As we know, we have to correct the TAS with the front component of the Wind speed to obtain GS. But another thing I noticed in my test ( and I believe that the devs modelled ![]() Unless the devs model a drift compensation, it needs to be tabulated. You have to lower it a little to compensate that effect, in my tests 15 km/h for 10 m/s and 20 km/h for 20 m/s wind, but take that values as a start point as I did not have the time to measure them precisely. Bear in my mind that this was for a mission with 250 kg bombs, a constant flow of wind from surface to 10 km, and no gusts and no changes of wind directions. If you program a mission with all these possible features, the thing gets more and more complicated. I agree with Keller that IMO the 250 kg bombs should do more damage- Did not test the 50 kg bombs yet, but I think as Blackdog that you have to compensate manually and build tables from experimentation. Very happy with the sim now. ![]()
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Last edited by SG1_Lud; 08-07-2012 at 09:26 AM. |
#10
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i just wanted to say, thx ZG26 for your cooperation with JG26&ACG.
its great fun to fly with you guys and cover you. to all other bomber pilots, we are still searching for bombers to escort. we now have a regular event every week, where ACG(No.501,No64,JG26) and ZG26 fly with/against each other on our 71st-ACG combined server. it alternates every week between Wednesday and Thursday. Next event is Thursday 7pm GMT. All are welcome, fighterpilots as well on both sides. |
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