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  #1  
Old 08-03-2012, 11:28 PM
broken pixel broken pixel is offline
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Originally Posted by senseispcc View Post
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After 10 minutes of testing of the Spitfire MKIa oct over London at low altitude the patch is nice not perfect perfection is for next one but this one is near it! I tested with two settings one full very high and once medium with grass and shadows. On my PC very High give a better result than Medium minimum fps 6 for very high and 3 for medium?! Two important remarks I did put clouds at medium in each mission and the second one is that the crashes that here so multiple in the previous patch are all gone wath a relief.
Nice work, now the hard work begings to see the interaction with the rest of the planes of the games in one word; combat!
The tree glitch is also gone I personaly am so happy.
It seems that there is a little shadows problem but I am not cetain of this? To look at!
Thanks for this great work to the team of 1C dev.
Have you tried disabling one of the GTX580s to see the performance with a single GPU? I had a 6990+6970, I sold my 6990 and now running a single 6970. Single seems to perform better than running the 3 GPUs. With a single GPU I get less FPS droop vs the old x3 GPUs tri fired. Saving up for the GTX680.
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Old 08-04-2012, 01:41 AM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by CaptainDoggles View Post
Still at work so haven't played it yet, but reading what BlackSix wrote and some of naryv's posts on sukhoi.ru it seems to me that you will only see an FPS boost if you set the Effects slider to Medium. Is that right?

My understanding was that, in layman's terms, they re-wrote the effects engine and put it under the Medium option.
It's a bit more complex actually. What they did was make the effects settings have an impact on frame rates. Previously, even if you set effects to medium/low it would demand about the same resources as setting it on high, while now it works correctly (lowering it gives better FPS).

To clarify, it's not mandatory to lower your effects settings. It's just that now the effects settings have the expected impact on FPS if you lower them, which they didn't until recently.
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Old 08-04-2012, 07:46 AM
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addman addman is offline
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Originally Posted by Blackdog_kt View Post
It's a bit more complex actually. What they did was make the effects settings have an impact on frame rates. Previously, even if you set effects to medium/low it would demand about the same resources as setting it on high, while now it works correctly (lowering it gives better FPS).

To clarify, it's not mandatory to lower your effects settings. It's just that now the effects settings have the expected impact on FPS if you lower them, which they didn't until recently.
So is there any performance increase if you leave them at high? Because honestly, making graphics settings actually work is not the same as optimizing code. If they optimize the code we should see better performance at whichever graphics settings we choose. Just a thought.
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Old 08-04-2012, 10:07 AM
Wolo Wolo is offline
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I forgot to set medium\low settings. I will try this evening if theres an improvement for me.
I haven't sli but im just curious if someone have better results with it.
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Old 08-04-2012, 02:03 PM
Blackdog_kt Blackdog_kt is offline
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Originally Posted by addman View Post
So is there any performance increase if you leave them at high? Because honestly, making graphics settings actually work is not the same as optimizing code. If they optimize the code we should see better performance at whichever graphics settings we choose. Just a thought.
I don't know because i've never ran anything on high (well, almost). I've been running the sim on medium ever since release, with the exception of model detail (ie, the aircraft) and land shading (to help me with navigation) which are set to high and forests on low. No complaints mind you, it looks good enough for me and it plays great on my mid-range system.

There is an upper limit to what can be achieved with current technology anyway, so even if they have optimized it i guess i would still need a hardware upgrade to set effects on high and maintain playable frame rates.
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