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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 08-03-2012, 07:22 PM
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btw,...did anybody already try out the bombers with the new patch yet?
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Old 08-03-2012, 08:54 PM
melasuda melasuda is offline
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Hi, today using new beta pach, i destroy one target whit JU88 at 3000M.

The sight work bery good
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Old 08-03-2012, 10:06 PM
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ACE-OF-ACES ACE-OF-ACES is offline
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just saw ATAG_something and Warhoud? announce that the bomb sites are working perfecly now..
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
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Old 08-04-2012, 02:46 AM
Blackdog_kt Blackdog_kt is offline
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If you want to test the bombsights, bomb from at least 4000-5000 meters of altitude. The problem was that the bombsight was missing the high altitude adjustment for bomb trajectories, so if you bomb from low altitudes you are not really testing much

I did a very quick and dirty run: start the FMB, place two waypoints, Ju88 airstart with a full bomb load.

I am pleased to say that even though i was being very very sloppy (i was in a hurry), i still managed to get half my bombs within the perimeter of Manston.

I will do more testing tomorrow. I think that in a normal situation (well trimmed aircraft, time for the autopilot to settle, etc, instead of airstart and rushing to set engines, bombsight and bomb release settings in half a minute like i did in my test) it will be possible to accurately bomb from 5000 meters or more. Especially if you have wingmen with you to saturate the target.
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Old 08-04-2012, 06:26 AM
chantaje chantaje is offline
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Quote:
Originally Posted by Blackdog_kt View Post
If you want to test the bombsights, bomb from at least 4000-5000 meters of altitude. The problem was that the bombsight was missing the high altitude adjustment for bomb trajectories, so if you bomb from low altitudes you are not really testing much

I did a very quick and dirty run: start the FMB, place two waypoints, Ju88 airstart with a full bomb load.

I am pleased to say that even though i was being very very sloppy (i was in a hurry), i still managed to get half my bombs within the perimeter of Manston.

I will do more testing tomorrow. I think that in a normal situation (well trimmed aircraft, time for the autopilot to settle, etc, instead of airstart and rushing to set engines, bombsight and bomb release settings in half a minute like i did in my test) it will be possible to accurately bomb from 5000 meters or more. Especially if you have wingmen with you to saturate the target.
in the last version i used IAS as input in the bombsight to hit the target, it appear that now to hit it i need to input the TAS, anyone else is experiencing this??
sorry for the ot
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Old 08-04-2012, 09:49 AM
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[OT]
We did make several runs yesterday at different altitudes in the He-111 H-2 and everything is working as intended so far.

We observed that the bombs fall and exploded in the correct order, the spacing was also correct, that makes me believe that not only the sight, but all the code has been completely revised.

Tests done up to 3.500 m so far, with one human in pilot's seat and another in the bombardier. Smooth as silk.

This patch is a milestone in COD's development.
[/OT]



David, we have in our squad a wing of dedicated pilot for bombers, if not I would gladly join you. BTW, how about some joint ops between you ad us guys?

S!

Last edited by SG1_Lud; 08-04-2012 at 09:58 AM.
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Old 08-04-2012, 06:04 PM
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Quote:
Originally Posted by SG1_Lud View Post
[OT]
We did make several runs yesterday at different altitudes in the He-111 H-2 and everything is working as intended so far.

We observed that the bombs fall and exploded in the correct order, the spacing was also correct, that makes me believe that not only the sight, but all the code has been completely revised.

Tests done up to 3.500 m so far, with one human in pilot's seat and another in the bombardier. Smooth as silk.

This patch is a milestone in COD's development.
[/OT]




David, we have in our squad a wing of dedicated pilot for bombers, if not I would gladly join you. BTW, how about some joint ops between you ad us guys?

S!
sounds excellent!
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Old 08-05-2012, 07:56 AM
Allons! Allons! is offline
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Quote:
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[OT] BTW, how about some joint ops between you ad us guys? S!
Hi Lud, did any Staffel test if formations work fps-wise?

And i would recomend a Geschwader-day on ATAG..
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Old 08-04-2012, 03:12 PM
Blackdog_kt Blackdog_kt is offline
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Yes, it probably needs you to input TAS now as a starting value, i think it was ATAG_Keller who confirmed this in another post. And i say starting value because in reality, what matters in bombing is GS (ground speed, or how fast your are actually going compared to the ground).


I usually do it the old fashioned way a la IL2: just set the altitude, start from the IAS or TAS value and engage automation. Since your actual ground speed is higher than IAS and closer to TAS (but not always equal, eg, it could be lower than TAS in case of a headwind), you will see that the sight is drifting above/below the target (it can't compensate because it "thinks" the plane is going slower/faster than it really is)

So, i simply increase/decrease bombsight speed in small steps until the crosshairs stops drifting, recenter it on the target and wait. Essentially you are using the sight's tracking mechanism to "discover" you ground speed
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Old 08-04-2012, 04:34 AM
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Quote:
Originally Posted by ACE-OF-ACES View Post
just saw ATAG_something and Warhoud? announce that the bomb sites are working perfecly now..
perfect!so now Bomberchaps, jump on board and lets form up a new squad under ACG.
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