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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

 
 
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Old 08-02-2012, 05:23 PM
Strike Strike is offline
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Join Date: Jul 2010
Location: Norway
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Quote:
Originally Posted by choctaw111 View Post
I have fired quite a few tracers...
Hi choc!

Yes I believe you have fired the most of the available tracers.

I have fired 7,62x51 with the HK AG-3 at night and my experience was that from my point of view they appear as dots, rising a little at first then dropping past the convergence setting. (The AG-3 fires slightly upward to meet center of my sights at 200m range then drops off after that. Lethal range estimated at 4500m iirc ).

However, back to the point, when staring at my squadmates tracers on my flanks they appear as streaks until about 100-150 m down range then the offset angle is so small that they too appear as dots.

Then as they touch the ground and start bouncing the lenght depends on the velocity and direction of the ricochet.

This is exactly how they are in CloD now and shooting at stuff in the air seems very close to what guncams often display. (except the guncam shows wobble which is inaccurate compared to the human eye because the camera shakes - point is: spot on.).

I've also been shot at (10 m above me) during an exercise crawling/running across an open field under MG-3 fire. I seem to recall them looking more like starwars "lasers" then (appear as about 5-10 M long streaks). This was because I was even further offset from the firing direction and the distance between me and the tracers made them "zip" by.

In reality tracers are just like a laser-pointer. If you point it steady on the wall, it looks like a dot. If you move it in circles, the light is still a dot, but it APPEARS like a circle. If you draw a line really fast, then you have the "tracer" effect.

It's all down to your eyes "shutter speed" and relative movement of the object.

Either way, in my honest opinion the tracers are now realistic and look the part. Shooting at an angle at ground targets or ships looks extremely realistic and believable and is easily comparable to my personal experiences with tracer munitions.

Yup
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