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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 08-02-2012, 01:49 PM
naz naz is offline
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It often helps to order your AI flight mates to a far spacing (one of the few AI Comms commands that seems to work). That usually stops them flying into the ground as you land.

Hope that helps.
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Old 08-02-2012, 02:55 PM
Blackdog_kt Blackdog_kt is offline
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In many cases, following the usual wartime procedure triggers the AI into landing mode. This works when landing at your designated home base (it has to have an airfield AI assigned to it in the mission editor).

What you do is that instead of simply flying an approach straight in, you overfly the field first. This also lets you see the proper runway direction to use, depending on wind. That is marked with a white T-shaped marker usually, signifying the runway (if more than one exist) and which end of it you should touch down: the landing/take-off direction is where the vertical line of the T-marker points. Then the AI gets into landing mode, they will peel off one by one and start making their individual approaches.

At that point you are free to either follow the drill yourself, or simply "overtake" your wingmen and just bring it in with a straight-in approach.
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Old 08-02-2012, 03:08 PM
senseispcc senseispcc is offline
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Quote:
Originally Posted by naz View Post
It often helps to order your AI flight mates to a far spacing (one of the few AI Comms commands that seems to work). That usually stops them flying into the ground as you land.

Hope that helps.
Not true at all, the wingmen do fly into the ground anyway!
The only solution is to way until the last one is called to land and then land.
You can land before the last one once this wingmen is engaged in his circuit of the airfield.
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Old 08-03-2012, 04:22 AM
naz naz is offline
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Hi senseispcc

I did a 30 or so mission campaign (Spitfire on my Tail by Bolox) and after I started directing my wingman to far spacing I can only recall him crashing into the ground once after I landed...so it did seem to work to some extent.

To be fair, the AI settings are not so "tweaked" in the stock standard Quick Missions as they are in a well made campaign so the suicide landings are no doubt more prevalent in those Quick Missions (I haven't bothered landing in a QM for ages)...so you are probably correct in that regard given the OP was referring to Quick Missions.

I also did the first half of the campaign pre the 1.07 patch and there was a distinct improvement in AI overall after 1.07 (still had some shocking RTB "stay in formation no matter what" behaviour generally however).
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Old 08-03-2012, 07:59 AM
senseispcc senseispcc is offline
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.
I am not speaking of one wingman but of a squadron when you are squadron leader. When you have five other pilots following you to land and you space them near or far has one consequence how is crashing! Number 2 and 3 or 4 and 5. But it also deepens of the level of the wingmen veterans are better than regular pilots.
COD is a very good game with some strange bahaviors.
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