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#1
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Maybe it's been asked before.. I'd like to know (others aswell I imagine).
When "the team" tests for this and that, do they have steam running in the background, or do they have some ultraman copy that allows you to run it without? Please don't answer, if you don't know. I'm not looking for guesses. |
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#2
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That is a very good question indeed and may explain some things if they aren't running Steam at the time
__________________
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#3
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I doubt it, I run a massive amount of games through steam and get great performance in other games (Metro 2033, Men of War, Red Orchestra 2 etc.). Steam isn't a resource hog and whilst it uses some RAM, if you have enough to run CloD then you have enough to run steam concurrently.
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#4
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Were they tested at development with Steam running in the background though?
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
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#5
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On modern PCs its memory footprint isn't large enough to cause problems with the FPS of games otherwise it would affect other games as well. I get the same FPS in MoW:AS when it was run through steam and when it was stand alone. You'll have more effect if you close your internet browser than steam being off. (Side note: I remember when HL2 came out and I had and older machine with 512mb of RAM, it was impossible to load HL2 for me with steam running and I had to upgrade.) |
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#6
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It's been well demonstrated that steam does cause lowered fps in the multi-player (game server) environment. Once you get more than about 30-40 players in a MP server-game the fps begins to slow dramatically. This is becuase MP connects to steam as a client & not as a dedicated server. The issue has been reported to the devs & we hope it wil be corrected.
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#7
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