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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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When people understand the beta test process where they rewrite code to fix and optimize, it almost "always" creates other issues. The developer releases the "beta patch" for people to help them find all the issues this rewrite has created. The process of testing, rewriting, testing, goes on until most of the issues are addressed. Its a necessary process, that most here understand, but it provides fertile ground for anyone who can't see the Forest for the Trees, or they just haven't gotten over the unfinished release, and can't help taking a shot every chance they get.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#2
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![]() This saying of yours is really getting old Chivas. Any chance you can come up with another one as your "go to" catchphrase when someone isn't thrilled that they haven't fixed anything with the patches? I understand the whole beta patch philosophy. Most patches for flight sims manage to break something at some point, but what they fix generally overwhelms what was broken. That's not the case here. Here we get a patch that doesn't really fix anything, but breaks disables a bunch of stuff. Then, when they announce they fixed what they broke everybody is supposed to say "WoooHoo...we got the trees back" The latest revelation from the dev team is that they tweaked the engine so when you turn the effects down from high to low you pick up a couple of frames. Hasn't this been a standard for every game ever made for the last 15 years or so? |
#3
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The developer is concentrating on the fps, and stability issues, without this fix there is no point in addressing the game play issues. Whats the point of fixing game play issues when a large portion of the base can't run the sim. If the stability patch is relatively successful, the developer will probably be able to stay in business long enough to address the game play issues and upgrade visual aspects as the sim is optimized and computers improve. I'm hoping they survive long enough that we are basicly down too "my favorite aircraft is porked more than your favorite aircraft." ![]()
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
#4
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And it cannot be said enough! In light of how many still don't get it. But I think you give most of them too much credit by saying they 'don't understand the process'! The fact that this process has been pointed out many times proves that many here 'choose to pretend they don't understand the process'.
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#5
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#6
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It is clear that there are a handful of members here that look for ANY OPERTUNITY to slam 1C.. Granted those who frequenty this forum realise who they are and don't pay them much att.. But for those who don't frequent this forum.. It could be very missleading.. All in all these handful of members will not be happy until CoD get cancled.. That is thier mission that is thier goal
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Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on. |
#7
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I notice you are only focusing on the cloud before and after. That is an impressive jump...the one that shows the particles for the ground attack is what we are talking about. Not much improvement for the difference in loss of image quality. I would be more stoked if they were able to fix more on the particles end than the clouds. Attacking and shooting stuff is more of what combat sims are about.
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#8
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#9
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what it is also comical is that the developers give us images saying before and after when the average fps doesn't change...
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#10
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Average hasnt meant much in this game when most times the game is pegged at 0 when its loading at start, specially viewing a track...
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