Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-27-2012, 04:41 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Force10 View Post
You mean the fix for the trees that they broke with the last patch? Quite an accomplishment....groundbreaking even.
When people understand the beta test process where they rewrite code to fix and optimize, it almost "always" creates other issues. The developer releases the "beta patch" for people to help them find all the issues this rewrite has created. The process of testing, rewriting, testing, goes on until most of the issues are addressed. Its a necessary process, that most here understand, but it provides fertile ground for anyone who can't see the Forest for the Trees, or they just haven't gotten over the unfinished release, and can't help taking a shot every chance they get.
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #2  
Old 07-27-2012, 05:00 PM
Force10 Force10 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 371
Default

Quote:
Originally Posted by Chivas View Post
who can't see the Forest for the Trees

This saying of yours is really getting old Chivas. Any chance you can come up with another one as your "go to" catchphrase when someone isn't thrilled that they haven't fixed anything with the patches? I understand the whole beta patch philosophy. Most patches for flight sims manage to break something at some point, but what they fix generally overwhelms what was broken. That's not the case here. Here we get a patch that doesn't really fix anything, but breaks disables a bunch of stuff. Then, when they announce they fixed what they broke everybody is supposed to say "WoooHoo...we got the trees back"

The latest revelation from the dev team is that they tweaked the engine so when you turn the effects down from high to low you pick up a couple of frames. Hasn't this been a standard for every game ever made for the last 15 years or so?
Reply With Quote
  #3  
Old 07-27-2012, 06:04 PM
Chivas Chivas is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,769
Default

Quote:
Originally Posted by Force10 View Post
This saying of yours is really getting old Chivas. Any chance you can come up with another one as your "go to" catchphrase when someone isn't thrilled that they haven't fixed anything with the patches? I understand the whole beta patch philosophy. Most patches for flight sims manage to break something at some point, but what they fix generally overwhelms what was broken. That's not the case here. Here we get a patch that doesn't really fix anything, but breaks disables a bunch of stuff. Then, when they announce they fixed what they broke everybody is supposed to say "WoooHoo...we got the trees back"

The latest revelation from the dev team is that they tweaked the engine so when you turn the effects down from high to low you pick up a couple of frames. Hasn't this been a standard for every game ever made for the last 15 years or so?
"Forest for the Trees" saying will be with us forever as its highly unlikely peoples average intelligence will improve. The fact that people can't see why the developer would downgrade some aspects for the moment, so they could move forward proves my point.

The developer is concentrating on the fps, and stability issues, without this fix there is no point in addressing the game play issues. Whats the point of fixing game play issues when a large portion of the base can't run the sim. If the stability patch is relatively successful, the developer will probably be able to stay in business long enough to address the game play issues and upgrade visual aspects as the sim is optimized and computers improve. I'm hoping they survive long enough that we are basicly down too "my favorite aircraft is porked more than your favorite aircraft."
__________________
Intel core I7 950 @ 3.8
Asus PT6 Motherboard
6 gigs OCZ DDR3 1600
Asus GTX580 Direct CU II
60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it
500gig HD Dual Boot
Samsung 32"LG 120hz
MSFF2 Joystick
Cougar Throttle
Saitek Pro Rudder pedals
Voice Activation Controls
Track IR 5 ProClip
Reply With Quote
  #4  
Old 07-27-2012, 05:04 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by Chivas View Post
When people understand the beta test process where they rewrite code to fix and optimize, it almost "always" creates other issues. The developer releases the "beta patch" for people to help them find all the issues this rewrite has created. The process of testing, rewriting, testing, goes on until most of the issues are addressed. Its a necessary process, that most here understand, but it provides fertile ground for anyone who can't see the Forest for the Trees, or they just haven't gotten over the unfinished release, and can't help taking a shot every chance they get.
That's it in a nut shell

And it cannot be said enough! In light of how many still don't get it.

But I think you give most of them too much credit by saying they 'don't understand the process'!

The fact that this process has been pointed out many times proves that many here 'choose to pretend they don't understand the process'.
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #5  
Old 07-27-2012, 05:09 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by ACE-OF-ACES View Post
That's it in a nut shell

And it cannot be said enough! In light of how many still don't get it.

But I think you give most of them too much credit by saying they 'don't understand the process'!

The fact that this process has been pointed out many times proves that many here 'choose to pretend they don't understand the process'.
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...
__________________
Reply With Quote
  #6  
Old 07-27-2012, 05:14 PM
ACE-OF-ACES's Avatar
ACE-OF-ACES ACE-OF-ACES is offline
Approved Member
 
Join Date: May 2010
Location: NM
Posts: 2,248
Default

Quote:
Originally Posted by SiThSpAwN View Post
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...
Yup

It is clear that there are a handful of members here that look for ANY OPERTUNITY to slam 1C.. Granted those who frequenty this forum realise who they are and don't pay them much att.. But for those who don't frequent this forum.. It could be very missleading.. All in all these handful of members will not be happy until CoD get cancled.. That is thier mission that is thier goal
__________________
Theres a reason for instrumenting a plane for test..
That being a pilots's 'perception' of what is going on can be very different from what is 'actually' going on.
Reply With Quote
  #7  
Old 07-27-2012, 05:15 PM
Force10 Force10 is offline
Approved Member
 
Join Date: Sep 2011
Posts: 371
Default

Quote:
Originally Posted by SiThSpAwN View Post
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...
I notice you are only focusing on the cloud before and after. That is an impressive jump...the one that shows the particles for the ground attack is what we are talking about. Not much improvement for the difference in loss of image quality. I would be more stoked if they were able to fix more on the particles end than the clouds. Attacking and shooting stuff is more of what combat sims are about.
Reply With Quote
  #8  
Old 07-27-2012, 05:40 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by Force10 View Post
I notice you are only focusing on the cloud before and after. That is an impressive jump...the one that shows the particles for the ground attack is what we are talking about. Not much improvement for the difference in loss of image quality. I would be more stoked if they were able to fix more on the particles end than the clouds. Attacking and shooting stuff is more of what combat sims are about.
The tough part here is we have no idea of the specs of their test machine. I am fine waiting to see how the patch works on my machine. My averages are much higher, as are my Max FPS than shown in those shots. My machine is modest at best. Also it would be good to know what settings these shots were taken at. I see an improvement, I dont see enough info to warrant trash talking the devs.
__________________
Reply With Quote
  #9  
Old 07-27-2012, 06:46 PM
6S.Tamat's Avatar
6S.Tamat 6S.Tamat is offline
Approved Member
 
Join Date: Dec 2010
Posts: 133
Default

Quote:
Originally Posted by SiThSpAwN View Post
A good example is the Friday update thread where people are slamming the devs for a screenshot of 8 FPS, not realizing that is the before picture.... lol... its comical at times...
what it is also comical is that the developers give us images saying before and after when the average fps doesn't change...
__________________
Reply With Quote
  #10  
Old 07-27-2012, 07:17 PM
SiThSpAwN's Avatar
SiThSpAwN SiThSpAwN is offline
Approved Member
 
Join Date: Jul 2011
Location: Vancouver, BC Canada
Posts: 665
Default

Quote:
Originally Posted by 6S.Tamat View Post
what it is also comical is that the developers give us images saying before and after when the average fps doesn't change...

Average hasnt meant much in this game when most times the game is pegged at 0 when its loading at start, specially viewing a track...
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:51 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.