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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Actually there are different senarios each time. Blue may have an intercept of that group, A mission to CAP/protect another site or another Bomber group or Protect/cap the British target.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
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#2
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if you build it....they will come
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#3
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Very nice thanks!
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#4
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Very cool Wolf, very cool indeed.
~S~ |
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#5
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Thanks for all the kind words guys. I hope this mission brings a lot of passion and people back to the game.
I worked through another night on it and had fly with 15 lucky people playing and testing the mission run from my PC (Yes this mission is built for Server). No real bugs just a bad spawn hanger which is fixed. Progress is great and on track for release to ATAG Server guys this Saturday. As the online game does not bring up slides at the moment you should look at the main objectives for both sides here. These are no way the only objectives. Many hidden across the mission. See the two arial Recon slides on this link. http://theairtacticalassaultgroup.co...hannel-Command
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
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#6
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So, Was able to try that server yesterday for a bit. A
It is fantastic. This was the first time I spend quite a bit of energy on setting up a Ju88 and train a bit of level bombing. And going over England at high altitude with all that flak and those great targets was great. It was the first time some real "BoB" feeling came up. The menu system needs a bit of getting used too, but I do not see much problem here. I am not yet sure what to think about the AI fighters, I lost a bit respect for Spitfires knowing many of them are not controlled by real players. Takes away a bit of the suspense upon encountering them. Will need a bit to check if the added atmsophere here is worth that. Only real point of critique is the constant radio chatter, which in itself would be neat if there were not so many repitions. Hearing the same voice saying the same things a couple times in a row is pretty unnerving. Anyways, this is a quantum leap in regards to Multiplayer. Short question, will there be moving trains and truck convoys to attack? Have not seen any yet.
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#7
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I've seen a moving train somewhere in the central south england, while i was limping home, with my engine gripped and flying low over the country towards south.
the mission is great, much better than what we have right now. you shouldn't dismiss the AI as useless, as they can always be set on higher difficulty settings, and also, with a server full of players, you would never know who's who anyway |
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#8
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This. It's just awesome! The sheer amount of available missions/tasks is quite a chunk to swallow for first-timers. But this is no critique at all - it should be that way! And I'm especially looking forward to the 'double sided scoring' feature - this should increase the incentive to actually defend something!
Maybe you (hc_wolf), or one of your mates who is familiar with the missions should write a comprehensive "manual" (A manual for online missions! Amazing! Oh, and I can't wait until the netcode is improved (some 2-3 years from now ), so that you are able to bring some immersion stuff into the map/mission complex! Now I saw why you have restricted yourself in that department... the longer loading times don't bother me too much, but they could throw off some new players. @Blackdog, regarding Lotfe bugs: Perhaps you should do it like Andy Dufresne did: Write a letter/email/PN to the devs every day! It only took him 6 years! Last edited by Redroach; 07-25-2012 at 07:52 AM. |
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#9
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Quote:
Say, Blue creates a mission to target a factory complex in England. Will this "mission" then displayed on red side as "protect that target now!" event? I "think" that is actually the case, going from what I have seen on the server, just would like a bit of official confirmation =) Also, are there any plans to maybe include convoys to replicate the "Kanalkampf" phase of the battle a bit? No nessecity here, I am just curious. Once again, all in all fantastic work and I know where I will spend the week end!
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#10
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Quote:
As for kanalkampf. Well I am just addidn in some new objectives as I write this. SHIP OBJECTIVES. I had the code dormant, just adding the ships onto map now.
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__________________ Win7, 64bit Ultra Asus P8P67Pro MB Intel i7-2600K Coursair 16GB (4x 4GB), DDR3-1600MHz Gainward Nvidia 580GTX 3GB DDR5 850-Watt Modular Power Supply WIN7 and COD on Gskill SSD 240GB 40" Panasonic LCD TrackIR5 + Thrustmaster Warthog stick, throttle & pedals |
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